Well, no idea, I don't see APFS mentioned there.
$ 7z l OXCE\ v5.3\ 2019-03-05.dmg
7-Zip [64] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
p7zip Version 16.02 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,64 bits,12 CPUs AMD Ryzen 5 2600X Six-Core Processor (800F82),ASM,AES-NI)
Scanning the drive for archives:
1 file, 8132576 bytes (7942 KiB)
Listing archive: OXCE v5.3 2019-03-05.dmg
--
Path = OXCE v5.3 2019-03-05.dmg
Type = Dmg
Physical Size = 8132576
Method = Zero0 Zero2 ZLIB CRC
Blocks = 32
Date Time Attr Size Compressed Name
------------------- ----- ------------ ------------ ------------------------
..... 512 31 0.MBR
..... 512 76 1.Primary GPT Header
..... 16384 177 2.Primary GPT Table
..... 3072 0 3.free
..... 37806080 7951596 4.Apple_APFS
..... 2560 0 5.free
..... 16384 177 6.Backup GPT Table
..... 512 79 7.Backup GPT Header
------------------- ----- ------------ ------------ ------------------------
37846016 7952136 8 files
Hi Meridian,
Thanks for the app. I tried to run it, however the app crashes upon launch. I can attach crash report if anyone is interested.
Here is the crash report.
It is definitely possible to upgrade OS to a later one, however I try to avoid that.
Just wanted to say the current MacOS build (labelled as 10.15 compatible) also works on 10.13 machines, in case anyone else is resisting the push to 64-bit-only apps. I have no problem with 64-bit apps, but some of my oldest, best-friend apps are 32-bit so I really don't want to go to Catalina if I can in any way avoid it!
- type: FEMALE_CIVILIAN10_ARMOR
spriteInv: INV_FEMALE_CIVILIAN
spriteSheet: FEMALE_CIVILIAN10.PCK
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
corpseBattle:
- STR_FEMALE_CIVILIAN10_CORPSE
frontArmor: 2
...
- type: STR_FEMALE_CIVILIAN10_CORPSETo:
name: STR_CORPSE
weight: 25
bigSprite: 436
floorSprite: 489
invWidth: 2
invHeight: 3
armor: 12
recover: false
- type: STR_FEMALE_CIVILIAN10_CORPSE
name: STR_CORPSE
weight: 25
bigSprite: 436
floorSprite: 489
invWidth: 2
invHeight: 3
armor: 12
recover: false
battleType: 11
Hi, on Mojave openXcom version 7.0 works ok on last Area 51, if installing 7.1.4 I have this:C:\GAMES\OPENXCOM>openxcom
DOS/4GW“ Protected Mode Run—time Uersion 1.9
Copyright (e) Rational Systems. Inc. 1990—1993
OpenXcom initialisation
SoundBlaster Sound Effects
SoundBlaster Music
Base Port 220 Irq 7 Dma 1
ERROR: During linking rulesets of armors:
Error for ’FEMALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN11_ARMOR The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN12_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN13_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN14_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN15_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN16_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN17_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN18_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN19_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN2_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN3_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN4_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11) '
Error for ’FEMALE_CIUILIAN5_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN6_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'FEMALE_CIUILIAN7_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN8_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN9_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN0_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN1_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN2_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN3_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'HUMAN_JUMPSUIT_ARMOR2_2’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_3’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_4’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_5’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_6’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_7’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’MALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’eorpse’ (battleType: 11)
Error for ’MALE_CIUILIAN11_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
More details here: /Users/xxxxx/Library/application Support/Openxcom/openxcom.log
Make sure Openxcom and any mods are installed correctly.
Press any key to continue.
Any ideas?
Thank You
Hi, any idea of when the fix to 7.1.4 for MacOS Monterey will be available? End of January is confirmed?
No sorry, BigSur and Monterey are not supported at all... and likely won't be supported for a long time.
(There's no fix for it, Apple just dropped support for the technology we use; and upgrading to newer technology is difficult.)
End of January is just when I will update the package from 7.1.4 to 7.4 (or the newest at that time).
Support is only for Catalina and older.
Is it just the use of SDL 1.2 (instead of SDL 2) that is the problem or are there other things that make it not work?
Good work domq!
I downloaded it and can confirm it works perfectly on my monterey 12.3
Only a question.. why it says 7.5.8 and in the site there is 7.5.3?
Here is an img:
Hey Meridian, many thanks for your work on this game!
Just FYI, I just successfully built and ran OpenXCom on the latest Mac OS X Monterey 12.3.1 (21E258); see attached. I used the Mac OS X-specific instructions from README-OSX.md at the OpenXcom/OpenXcom GitHub depot, under § “Make” (I can't afford Xcode disk-space-wise). I would post a link but...
I build it on my MacBook.Hah, OK)
Here you go! As per usual, one should populate /Applications/openxcom.app/Contents/Resources/UFO/ with a legitimately-owned copy of the original game after installing.Hi domq, when and if possible, could You build another .dmg with the latest 7.8? Just to be up to date..
(The previous, deleted message was me forgetting that I should not upload an image containing a populated copy of this directory. D'oh!)
I cannot reproduce the success of the ARM release from earlier this year. When I compile it on my M2 MacBook Air, following the instructions he said to follow, it compiles fully but [URL] when you try to launch it.
In addition, the working build runs unbearably slow, worsening the higher resolution you run it at. Even at sub 1080p, it's near unplayable and definitely not enjoyable.
Hi DumboSquids,
I try it but on Monterey (Intel) it has a grey circle on it, no way to use it. Is this ONLY for Ventura or ONLY for M2?
Hi all,
I've compiled OXCE 7.9.10 for Ventura 13.4.1 - see attached.
As always, you will need to put in the original game files into the Contents/Resources/UFO folder.
Works on my M2 MacBook Air. Any problems, I probably can't help you!
Good luck!
black screen and nothing, no msg, no musicLooks like UFO (or TFTD) files not found.
Version 7.9.14
- fix Ironman saves
Know more: https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus
Note: sign app in Terminal
xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
I try but I don't have a developer accountand is core of problem, and add incompatibilities between versions make creating programs for OSX pain in ass.
Some times probably would be easier to run Wine under OSX (I recall it is available there too) and run windows exe as workaround.
Please can somebody attach a copy of the .dmg for the 7.9.14 :-) ?
This copy from past page? https://openxcom.org/forum/index.php?topic=6596.msg157984#msg157984
It's OK to compile brew tools for some hours.
2. Copying (replacing) the data contents from the Universal UFO Patch (openxcom.org .. download .. extras .. universal-patch-ufo.zip)
-> black screen when starting.
craiz, when and if possible, would You post the 7.10 for intel monterey?
First, craig, thanks again
- new cool abilities & Smart Equip Mode
- fixes
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus
Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
P.S. In 2024 we have some build problems: sdl_image and sdl_mixer have been deleted from brew. Be careful, have fun!
Any docs or hints on how to compile natively are greatly appreciated.
Can you provide instructions how to make port myself?
You can try install Wine, I recall is available in mac too. then you can install steam in it and ask him to download Windows games.
Overall strange as Ufo and TFTD can't work on modern windows either, and need use DosBox and it should be available on every modern operating system.
the game works also without signing for me.. strange?
You can try install Wine, I recall is available in mac too. then you can install steam in it and ask him to download Windows games.
Overall strange as Ufo and TFTD can't work on modern windows either, and need use DosBox and it should be available on every modern operating system.
What's new: https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus
Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Hi craiz, you do these builds on Apple Silicon? Maybe I can contribute some macOS/Intel builds/fixes…
Apple Silicon + Intel, both
It's not necessary, especially now -- but as you wish.
Maybe you should ask Meridian, who develops OXCE.
Now the issues..
whan game starts, says 8.0.0 and not 8.1.0
EDIT, reading the log, I set the two Area51 to false and it starts again, now what about Area 51? this is the log
[22-02-2025_23-12-46] [FATAL] Error loading file '/Users/fox/Library/Application Support/OpenXcom/mods/Area 51_old/Ruleset/alienDeployments_Area_51.rul'
[22-02-2025_23-12-46] [ERROR] failed to load 'Area 51'
/Users/fox/Library/Application Support/OpenXcom/mods/Area 51_old/Ruleset/alienDeployments_Area_51.rul: Rapidyaml ERROR: parse error
alienDeployments_Area_51.rul:632:15: [] (size=26)
^~~~~~~~~~~~ (cols 15-27)