Hey guys!
I was watching the X-Files series and it inspired me to play openxcom. Then I discovered this mod! It's a great mod. At the beginning I was completely lost but now I think I'm starting to understand it.
Correct me if I am wrong but this is more of a "Hit and run" mod.
Transport : It's alright at the beginning to have simple car/van, but you should be able to send more than 4 soldiers at once. Why ? Because Cult safe house and Gang war are impossible. Not to mention that some Strange life form mission have a lot of alien. I "often" lost my 4 agents after the 1st turn no matter if I hide or try to shoot.
Weapon : I think you should have access to Kevlar armor and more gun faster. After all, those are human/normal weapon. The limitation only make me skip some mission because they are simply impossible.[/quote]
I understand that some limitation were made to change the normal Xcom tactics but since lots of missions require you to save the civilians, you should have access to more equipment. Assault weapon, like m16, should be available at the beginning.
I also notice that I did not active the TFTD weapon mod (50-150% instead of 0-200%).
I'll start another game and see if it help :)
I'm using the Berreta instead of the Colt .45 and for some reason it seem to be more deadly. That's weird because the Berreta deal less dmg than the Colt.
Maybe it's because I reduced the difficulty to Genius.
I'm currently using the 0-200% dmg range and since I have more shot it seems to be more effective.
I'll play some more (because this mod is very refreshing) and I'll come back when the Aliens will have invaded the Earth :P
Regarding the Beretta, i talked about this in other posts. At the very early stages of the game when nothing is 100% immune to crappy pistol dmg, volume of snap shots is the way to go. 23 dmg Beretta puts out 6 snaps per turn for an average of 138 potential dmg. Colt is 5 snap shots at 30 for 150 potential. However colt is 5% less accurate so suffers more missed shots with poor stat early agents. Between more volume and better accuracy the Beretta wins out when agents suck.
You can have it very fast ifr you focus on it. But then your van gets delayed... And if you manage to squeeze both early, you will have your shotgun delayed... That's the basic idea, you must choose between options which are all must-haves.
That philosophy assumes the player knows 1) what the must-haves are and 2) how to get to them. At high difficulties that is not unreasonable, because even the experienced player should be challenged. For a first time player though these things are unknown, and often it is unclear what the thing to research next should be.
ANY TIPS ON HOW TO PLAY?End of story.
Start with Logistics: it'll expand your away team from 2 to the whopping 4. Also get Personal Protection early to get the basic kevlar vest, it makes a big difference against small arms. Train your agents in the Gym. Choose your weapons well. Sometimes defence is the best offence. When overwhelmed, don't hesitate to run away. Firing rifles one-handed will cost you some teeth. Chupacabras will f*ck you up.
I myself am on my first game (except that one time (https://openxcom.org/forum/index.php/topic,5758.0.html)) and I'm pretty much winging it.
I just started getting the beach missions and I get to take *no* ranged equipment at all. I managed to pull through the first such mission by going in at night and murdering the enemies in the dark with machetes. Still, I couldn't begin to guess how to focus my research to improve the situation. I play with the no-spoilers tech tree (because I think searching ahead in the tree is very un-X-Com) but even if I didn't I wouldn't know what to look for.
So my point here is, I suspect I am probably slower with tech than the campaign assumes, which may be a concern balance wise.
I'm taking a wild guess but I think you have to make a choice between research. Let me explain...
At my 1st attempt to this mod (superhuman) I was researching weapons to get better ones. But the game was getting harder and harder and I was not following the pace. Superhuman is too hard for me and it was my 1st game..
I restarted (Genius this time) and I used my scientists differently. In the original game, you throw all your scientists on one research most of the time. But in this mod, I found it better to split my scientist and have multiple research at the same time. When I get a research I feel very important, I throw most or all my scientist on it.
I may be imagining things but, there are so many research project that you can research that I feel like you have to try to sort them out. To me that's the investigating part of the X-files mod. Your resources are limited, you need to try and focus on what seem to be important.
I'm currently finishing the 1st year and for some time I was feeling strong until recently. What have I done recently ? I tried too hard to research unimportant stuff. This mod makes you pay for that.
Well, you completed the mission, which to me means that the balance is good...
Yes, I do think the balance is good so far, because even though I'm running away a lot I'm still winning my missions and keeping my score up. And I'm having a lot of fun doing it too. So no complaints really. Just so long as I don't run into a brick wall at some point due to sub-optimal research choices; I'd hate to have to abandon the game over that.
:'(
Why do you have to be so mean...
I "often" lost my 4 agents after the 1st turn no matter if I hide or try to shoot.
It's your first game and you're playing Superhuman? Are you insane or what?
Even I don't play on Superhuman.
It's up to you, but don't expect any sympathy. :P