OpenXcom Forum
Contributions => Fan-Stuff => Topic started by: Cherno on August 03, 2018, 02:38:50 am
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Hello,
I have created a total conversion for the Doom source port GZDoom, using the assets from the 2012 Firaxis game XCOM: Enemy Unknown. It changes all weapons and monsters from Doom 1 or 2 and replaces them with XCOM: EU stuff.
Here is the link to the development thread:
XCOMDoom (https://forum.zdoom.org/viewtopic.php?f=19&t=61243&p=1062837#p1062837)
You can get GZdoom here:
zdoom.org (https://zdoom.org/index)
Maybe someone is interested. I had a lot of fun making this.
(https://abload.de/img/menagierie65evj.png)
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It should work with BD, yes.
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Not sure what you mean :)
It's basicaly Doom with the weapons and monsters replaces with weapons and aliens from XCOM: EU.
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I failed to make one of these ages ago. Was a fun trial at least.
For the record it went nowhere and is no worry as far as competition. Might pass on some assets if you're interested though. Even if not...
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Amazing! I also had the same idea!
I began the project of reversing DOOM into XCOM shooter long ago.
The main line was transfering the original UFO UD (mb TFTD) art to doom with minimal changes.
Even if the project is frozen now, I still hope sometime to finish it!
And I would gladly appreciate help!
I had to use zdoom instead of gzdoom, because isometric corpses were cut by the floor in gzdoom.
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Wasn't there a doom in Xcom Mod made many years ago, did that ever get finished?
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I know only of one that brings doom sprites into ufo xd. It was nice to shoot from doom shotgun instead of hc, yet the medkit was outlandish and bigger than the inventory cells.
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This looks pretty!
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It's a shame nu-X-Com doesn't really work with Doom's aesthetics.