OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: Valmont on July 20, 2018, 08:33:41 pm
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I was wandering if it possible to have cumulative damage effects for UFOs?
Explanation:
- I attack a UFO-1 with Interceptor-1 and deals XX amount of damage to UFO-1.
- Interceptor-1 is outrun by UFO-1 and returns to base for repairs but Interceptor-2 soon afterwards engages UFO-1.
- For Interceptor-2 I assume it is easier to down UFO-1 since it is already damaged and I also suppose UFO-1 is not able to "Repair" Mid air.
Questions:
1) Can this damage on UFO-1 be complemented with some modifiers like:
- UFO-1 is slower based on the damage/location of damage taken?
- UFO-1 has reduced accuracy because of damage taken?
- ETC ETC.
It would be awesome if, even if we don't manage to down a UFO, we can at least slow it down enough so that our slower crafts have a chance to intercept it.
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This is currently not possible.
And the same applies also to xcom craft, they don't get slower or less accurate after taking damage either.
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This is currently not possible.
And the same applies also to xcom craft, they don't get slower or less accurate after taking damage either.
Wow that was fast Meridian!
Too bad, would have been a wonderful feature and open up many modding and roleplay possibilities, more memorable interceptions (notably a weak spot in Xcom that you've been able to improve quite a lot) but I guess Xcom already has so many features and some of the most recent ones thanks to you!
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Even if it's not possible to slow down craft with damage, what about persistence of damage? Or is damage across engagements already persistent? I think this is part of what Valmont was asking.
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Damage is persistent across interceptions, the UFO has a saved value for how much damage it has taken.