OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Suggestions DONE => Topic started by: bulletdesigner on May 11, 2018, 12:20:34 pm
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can someone provide more information on both subjects
I geting a crash ->segmention fault when i give the atribute markerIcon: 12 in alien deployment (i have the image of the globe markers in the extrasprites)
So what i´m a missing, marker works fine in the craft and UFO section
about the special weapons( the one that dosent apear in hands), can we custom make the box sprite? how does it works
Thks in advanced
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About the special weapons - I've written up some formal documentation for it, just forgot to post it. There will be a thread in the OXCE+ section soon explaining how to use it with some examples.
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Sample mod for markers attached.
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The documentation for the special weapons is now here on this thread (https://openxcom.org/forum/index.php/topic,6289.0.html).
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I geting a crash ->segmention fault when i give the atribute markerIcon: 12 in alien deployment (i have the image of the globe markers in the extrasprites)
So what i´m a missing, marker works fine in the craft and UFO section
Can you post the relevant alienDeployment/extraSprites code?
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alienDeployments:
- type: STR_ALIEN_WAR
markerIcon: 12
width: 50
length: 50
- type: GlobeMarkers
width: 36
height: 3
subX: 3
subY: 3
files:
0: Resources/Geo/globe_ufo_expanded.png
i think i know what i did wrong the globe marker image only goes to 36 and i´m using a 63 (36/3 = 12 so only 0 to 11 markers)
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alienDeployments:
- type: STR_ALIEN_WAR
markerIcon: 12
width: 50
length: 50
- type: GlobeMarkers
width: 36
height: 3
subX: 3
subY: 3
files:
0: Resources/Geo/globe_ufo_expanded.png
i think i know what i did wrong the globe marker image only goes to 36 and i´m using a 63 (36/3 = 12 so only 0 to 11 markers)
Yeah, you have 16 markers on globe_ufo_expanded.png, so if you want to use all you'll need to increase width to 48
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yap that was the enigma , thks everyone issue solved
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another question is it possible to change the ufo landed marker for each specific ufo?
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another question is it possible to change the ufo landed marker for each specific ufo?
No, but can be easily added (10 minute work).
Out of curiosity: what would be a benefit of that?
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No, but can be easily added (10 minute work).
Out of curiosity: what would be a benefit of that?
i got missions that uses UFO as landed, so there not a UFO landed , there like a fortress or a cathedral.
i Use UFO and not terror direct site to have the current environment , i know its possible to do the direct site to all environment but i guess its a lot more work and i´m lazy ::)
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Good point.
OK, in the next release, there will be a "landedMarker" attribute.
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The landed marker was added also to vanilla yesterday... unfortunately under a different name.
So, to remain compatible, I will rename the ruleset attribute from "landedMarker" to "markerLand" (in OXCE+ 4.0 and higher).