OpenXcom Forum
OpenXcom => Suggestions => Topic started by: alinare on April 05, 2018, 12:35:02 pm
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Hello:
Is it possible to simulate, defective weapons, that are jammed, or even explode, randomly, or assigning a percentage, or something like that?
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Yes, give them 1% accuracy :)
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All right. Thank you very much for the reply. I'll prove it to see that. :D
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It's some advanced magic, but with the combination of Yankes' scripts and extended grenade fuse options, you can make a weapon that you can 'prime' to do more damage, but has a random chance of disappearing every turn.