OpenXcom Forum

OpenXcom => Suggestions => Topic started by: alinare on April 05, 2018, 12:35:02 pm

Title: Defective weapons
Post by: alinare on April 05, 2018, 12:35:02 pm
Hello:
Is it possible to simulate, defective weapons, that are jammed, or even explode, randomly, or assigning a percentage, or something like that?
Title: Re: Defective weapons
Post by: Meridian on April 05, 2018, 01:24:55 pm
Yes, give them 1% accuracy :)
Title: Re: Defective weapons
Post by: alinare on April 05, 2018, 06:10:00 pm
All right. Thank you very much for the reply. I'll prove it to see that.  :D
Title: Re: Defective weapons
Post by: ohartenstein23 on April 05, 2018, 06:14:03 pm
It's some advanced magic, but with the combination of Yankes' scripts and extended grenade fuse options, you can make a weapon that you can 'prime' to do more damage, but has a random chance of disappearing every turn.