OpenXcom Forum
Modding => Help => Topic started by: keyboarder on April 02, 2018, 03:32:46 pm
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An openxcom noob here, but can anyone advise me on how i can modify/adjust the stats of some of the enemies? Example; the tanks for MiB tolerates more than Cyberdisc, which IMO is just wrong. So, I would like to adjust its stats so Cyberdisc can take more damage than MiB tanks... any ideas on how i can do that?
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Open "armors_FMP.rul" and look for:
- type: CYBERDISC_ARMOR
spriteSheet: CYBER.PCK
allowInv: false
corpseBattle:
- CYBERDISC_CORPSE_1
- CYBERDISC_CORPSE_2
- CYBERDISC_CORPSE_3
- CYBERDISC_CORPSE_4
corpseGeo: STR_CYBERDISC_CORPSE
frontArmor: 34
sideArmor: 34
rearArmor: 34
underArmor: 34
drawingRoutine: 3
constantAnimation: true
movementType: 1
size: 2
damageModifier:
- 1.0
- 0.8
- 1.0
- 0.6
- 1.0
- 1.0
- 1.0
- 1.0
- 0.7
- 0.0
loftempsSet: [ 92, 89, 90, 91 ]
...you can update either armor values ("frontArmor", "rearArmor", etc.) or damage resistances under "damageModifier".
See also: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Armor
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Thank you! much appreciated !!
what are the highest values i can set for armor?
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what are the highest values i can set for armor?
Whatever the limit for the largest integer number your computer can store is, so basically whatever you want.
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i only have /common, /standard and /ufo folder.. where do i find this file where i can edit those values? i cannot find the "armors_FMP.rul" anywhere...
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Whereever you have installed FMP... usually under Documents/OpenXcom/mods/