OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: The Reaver of Darkness on December 27, 2017, 12:02:22 am
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I'm getting a bug in which my mod's language file is being overridden by the original language file. I'm not using any other mods, and it doesn't happen in OXC. My mod's language file works fine for all new entries, but all entries that are present in the original game have their original names.
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Link to mod download pls.
And a screenshot with example of a wrong string.
Maybe options.cfg would help too.
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https://drive.google.com/file/d/0B8itkFQbhj-YdXhnZmE0eno0T3M/view
(https://i.imgur.com/DwLe3HP.png)
The original plasma items are supposed to be called Alien Heavy Plasma, etc.
options.cfg:
mods:
- active: false
id: xcom2
- active: true
id: xcom1
- active: true
id: ReaverXcom Full
- active: false
id: from_apoc
- active: false
id: XOPS
- active: false
id: ImprovedHandObsPack1.2
- active: false
id: Luke's Extra UFOs
- active: false
id: ReaverXcom Aircraft
- active: false
id: ReaverXcom AWeapons
- active: false
id: ReaverXcom GWeapons
- active: false
id: ReaverXcom GWeaponsPlus
- active: false
id: ReaverXcom Tanks
- active: false
id: ReaverXcom SoldierClasses
- active: false
id: ReaverXcom Facilities
- active: false
id: ReaverXcom Aliens
- active: false
id: ReaverXcom Super Rich
- active: false
id: AP Weakness
- active: false
id: Aliens_Pick_Up_Weapons
- active: true
id: Aliens_Pick_Up_Weapons_TFTD
- active: false
id: Limit_Craft_Item_Capacities
- active: false
id: Limit_Craft_Item_Capacities_TFTD
- active: false
id: PSX_Static_Cydonia_Map
- active: true
id: StrategyCore_Swap_Small_USOs_TFTD
- active: false
id: UFOextender_Gun_Melee
- active: false
id: UFOextender_Gun_Melee_TFTD
- active: false
id: UFOextender_Psionic_Line_Of_Fire
- active: false
id: UFOextender_Psionic_Line_Of_Fire_TFTD
- active: false
id: UFOextender_Starting_Avalanches
- active: false
id: XcomUtil_Always_Daytime
- active: false
id: XcomUtil_Always_Daytime_TFTD
- active: false
id: XcomUtil_Always_Nighttime
- active: false
id: XcomUtil_Always_Nighttime_TFTD
- active: false
id: XcomUtil_Fighter_Transports
- active: false
id: XcomUtil_High_Explosive_Damage
- active: false
id: XcomUtil_High_Explosive_Damage_TFTD
- active: false
id: XcomUtil_Improved_Ground_Tanks
- active: false
id: XcomUtil_Improved_Heavy_Laser
- active: false
id: XcomUtil_No_Psionics
- active: false
id: XcomUtil_No_Psionics_TFTD
- active: false
id: XcomUtil_Pistol_Auto_Shot
- active: false
id: XcomUtil_Pistol_Auto_Shot_TFTD
- active: false
id: XcomUtil_Skyranger_Weapon_Slot
- active: false
id: XcomUtil_Starting_Defensive_Base
- active: false
id: XcomUtil_Starting_Defensive_Base_TFTD
- active: false
id: XcomUtil_Starting_Defensive_Improved_Base
- active: false
id: XcomUtil_Starting_Defensive_Improved_Base_TFTD
- active: false
id: XcomUtil_Starting_Improved_Base
- active: false
id: XcomUtil_Starting_Improved_Base_TFTD
- active: false
id: XcomUtil_Statstrings
- active: false
id: terran-plasma-weapons
- active: false
id: RPG Classes
- active: false
id: Firestorm Small Scout
- active: false
id: AwesomeGuns.Laser
- active: false
id: RedBlueLasers
- active: false
id: TFTD_Damage
- active: false
id: XCOM_Damage
- active: false
id: XcomUtil_Improved_Gauss
- active: false
id: XcomUtil_Infinite_Gauss
- active: false
id: Advanced_Medikit_v1.0
- active: false
id: Laser_Sniper_Rifle
- active: false
id: CanadianBeaver-AwesomeGuns-1.1-0-g28595bc
- active: false
id: LSR Example Mod
- active: false
id: OpenXCom_Unlimited_Waypoints
- active: false
id: Bloodless Unconscious
- active: false
id: OpenXcom_XFiles
- active: false
id: XX Resource Files
- active: false
id: SAR
- active: false
id: TF-XtremeMeasures
- active: false
id: Hyper2Snyper images
options:
FPS: 60
FPSInactive: 30
StereoSound: true
aggressiveRetaliation: false
alienBleeding: true
allowBuildingQueue: true
allowPsiStrengthImprovement: false
allowPsionicCapture: true
allowResize: false
anytimeMartialTraining: true
anytimePsiTraining: false
asyncBlit: true
audioBitDepth: 16
audioChunkSize: 1024
audioSampleRate: 22050
autoNightVision: false
autoSell: false
autosave: true
autosaveFrequency: 5
battleAlienSpeed: 38
battleAutoEnd: true
battleConfirmFireMode: false
battleDragScrollButton: 2
battleDragScrollInvert: false
battleEdgeScroll: 2
battleExplosionHeight: 3
battleFireSpeed: 3
battleHairBleach: true
battleInstantGrenade: false
battleNewPreviewPath: 3
battleNotifyDeath: false
battleScrollSpeed: 8
battleSmoothCamera: false
battleTooltips: true
battleUFOExtenderAccuracy: false
battleXcomSpeed: 1
battlescapeScale: 0
bleedingIndicator: false
borderless: false
canSellLiveAliens: true
canTransferCraftsWhileAirborne: true
captureMouse: false
changeValueByMouseWheel: 0
checkOpenGLErrors: false
craftLaunchAlways: true
cursorInBlackBandsInBorderlessWindow: false
cursorInBlackBandsInFullscreen: false
cursorInBlackBandsInWindow: true
customInitialBase: false
debug: true
debugUi: false
disableAutoEquip: false
displayHeight: 480
displayWidth: 640
dogfightSpeed: 30
dragScrollPixelTolerance: 10
dragScrollTimeTolerance: 300
everyoneFightsNobodyQuits: false
executeUnconsciousEnemies: true
fieldPromotions: false
forceFire: true
fpsCounter: false
fullNightVision: false
fullscreen: true
geoClockSpeed: 80
geoDragScrollButton: 2
geoDragScrollInvert: false
geoScrollSpeed: 20
geoscapeScale: 0
globeAllRadarsOnBaseBuild: true
globeDetail: true
globeFlightPaths: true
globeRadarLines: true
globeSeasons: true
includePrimeStateInSavedLayout: true
keepAspectRatio: true
keyBaseSelect1: 49
keyBaseSelect2: 50
keyBaseSelect3: 51
keyBaseSelect4: 52
keyBaseSelect5: 53
keyBaseSelect6: 54
keyBaseSelect7: 55
keyBaseSelect8: 56
keyBattleAbort: 97
keyBattleActionItem1: 49
keyBattleActionItem2: 50
keyBattleActionItem3: 51
keyBattleActionItem4: 52
keyBattleActionItem5: 53
keyBattleCenterEnemy1: 49
keyBattleCenterEnemy10: 48
keyBattleCenterEnemy2: 50
keyBattleCenterEnemy3: 51
keyBattleCenterEnemy4: 52
keyBattleCenterEnemy5: 53
keyBattleCenterEnemy6: 54
keyBattleCenterEnemy7: 55
keyBattleCenterEnemy8: 56
keyBattleCenterEnemy9: 57
keyBattleCenterUnit: 278
keyBattleDeselectUnit: 92
keyBattleDown: 274
keyBattleEndTurn: 8
keyBattleInventory: 105
keyBattleKneel: 107
keyBattleLeft: 276
keyBattleLevelDown: 281
keyBattleLevelUp: 280
keyBattleMap: 109
keyBattleNextUnit: 9
keyBattleOptions: 27
keyBattlePersonalLighting: 108
keyBattlePrevUnit: 0
keyBattleReload: 114
keyBattleReserveAimed: 284
keyBattleReserveAuto: 285
keyBattleReserveKneel: 106
keyBattleReserveNone: 282
keyBattleReserveSnap: 283
keyBattleRight: 275
keyBattleStats: 115
keyBattleUp: 273
keyBattleUseLeftHand: 113
keyBattleUseRightHand: 101
keyBattleVoxelView: 291
keyBattleZeroTUs: 127
keyCancel: 27
keyCraftLoadoutLoad: 290
keyCraftLoadoutSave: 286
keyDeselectAll: 120
keyFps: 288
keyGeoBases: 98
keyGeoDown: 274
keyGeoFunding: 102
keyGeoGraphs: 103
keyGeoIntercept: 105
keyGeoLeft: 276
keyGeoOptions: 27
keyGeoRight: 275
keyGeoSpeed1: 49
keyGeoSpeed2: 50
keyGeoSpeed3: 51
keyGeoSpeed4: 52
keyGeoSpeed5: 53
keyGeoSpeed6: 54
keyGeoTechTreeViewer: 113
keyGeoToggleDetail: 9
keyGeoToggleRadar: 114
keyGeoUfoTracker: 116
keyGeoUfopedia: 117
keyGeoUp: 273
keyGeoZoomIn: 43
keyGeoZoomOut: 45
keyGraphsZoomIn: 270
keyGraphsZoomOut: 269
keyInvApplyTemplate: 118
keyInvAutoEquip: 122
keyInvClear: 120
keyInvCreateTemplate: 99
keyInventoryArmor: 97
keyInventoryAvatar: 109
keyInventoryLoad: 290
keyInventorySave: 286
keyMarkAllAsSeen: 120
keyNightVisionHold: 32
keyNightVisionToggle: 302
keyOk: 13
keyQuickLoad: 290
keyQuickSave: 286
keyResetAll: 120
keyScreenshot: 291
keySelectAll: 120
keySelectMusicTrack: 279
keyToggleQuickSearch: 113
keyboardMode: 1
knockOutIndicator: false
language: en-GB
maxFrameSkip: 0
maximizeInfoScreens: false
minimapBorderIndicator: true
mousewheelSpeed: 3
musicAlwaysLoop: false
musicVolume: 36
newSeedOnLoad: true
nightVisionColor: 8
noAlienPanicMessages: true
nonSquarePixelRatio: false
pauseMode: 0
playBriefingMusicDuringEquipment: false
playIntro: true
preferredMusic: 0
preferredSound: 0
preferredVideo: 0
psiStrengthEval: true
removeWoundedFromTraining: false
retainCorpses: true
rootWindowedMode: false
saveOrder: 3
showAllCommendations: false
showFundsOnGeoscape: false
showGunMeleeOnTop: true
showItemNameAndWeightInInventory: false
showMoreStatsInInventoryView: true
skipNextTurnScreen: false
sneakyAI: false
soldierDiaries: true
soundVolume: 49
statisticalBulletConservation: false
storageLimitsEnforced: true
strafe: true
techTreeViewerSpoilerProtection: false
touchEnabled: false
traceAI: false
twoHandedIndicator: true
twoHandedIndicatorInventory: false
uiVolume: 39
useHQXFilter: false
useOpenGL: true
useOpenGLShader: Shaders/openxcom.opengl.shader
useOpenGLSmoothing: true
useScaleFilter: false
useXBRZFilter: false
vSyncForOpenGL: true
verboseLogging: false
weaponSelfDestruction: false
windowedModePositionX: -1
windowedModePositionY: -1
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From your config it looks like your mod is on top of the list.
What happens if you push your mod to the bottom of the ingame modlist? (A reload might be necessary)
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I tried it, it didn't change anything. None of the other mods in the modlist are on. Also, this issue isn't happening in OXC. It happens in OCXE+. But furthermore, as I understand it, mods higher on the list get priority over mods lower in the list.
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I tried it, it didn't change anything. None of the other mods in the modlist are on. Also, this issue isn't happening in OXC. It happens in OCXE+. But furthermore, as I understand it, mods higher on the list get priority over mods lower in the list.
Mods lower on the list get priority over mods higher on the list.
I will look at the language issue today.
https://drive.google.com/file/d/0B8itkFQbhj-YdXhnZmE0eno0T3M/view
The mod download please, not OXCE+ download.
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Found the issue.
In your options.cfg, you have language "English (UK)", but your language file in "ReaverXcom Full 0.12.1.zip" is "English (US)".
When I switch the language to en-US, I see "Alien Heavy Plasma" correctly.
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Aha. I forgot I had it set to that.
But then why doesn't it do that on regular OXC?
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But then why doesn't it do that on regular OXC?
I have just tried OXC (2017-12-22 nightly) and it works the same as OXCE+... en-UK wrong strings, en-US correct strings.
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I figured it out. The EN-GB language file has only this code:
en-GB: {}
This is what's in the 11-09-2017 and 02-09-2017 versions, but not in 06-26-2017 which has a full EN-GB file. I don't know how often OXC comes with the short version, but I got it 2 out of 3 times, and that covers about 90%+ of my use time so it's what I'm used to. That explains why I'd have never noticed this before. Despite having it set to UK English from the beginning, I don't recall ever seeing a single word with UK spelling in OXC.
I'm also switching to OXCE+ finally. It's been a long time coming but I think I'm finally ready. I don't know why it was so hard, but I think I'll make a finished OXC version of my mod before I begin adding OXCE+ features.
I have a question about OXCE+: Are there any features I can use in the mod without breaking compatibility with OXC? I'd like to start a new thread on the topic, but I figured I'd ask first, in case the answer is a flat no.
And another question: I gather that OXCE was a project by Yankes to expand OXC, but then he stopped working on it and you took over and made an extension of the extension called OXCE+. Is that accurate? Or is OXCE truly a separately-maintained thing that some people use today over OXCE+?
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Only very few things can break compatibility, usually it happens when OXCE/OXCE+ is more permissive for some ruleset combination that can exists in OXC.
If you only add brand new properties that exists only in OXCE+ then when loaded by OXC it will be simply ignored.
Example could be `damageType`, you can skip it in OXCE and alter it using `damageAlter`.
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Alright I'll start a new thread. Thanks.
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I have a question about OXCE+: Are there any features I can use in the mod without breaking compatibility with OXC? I'd like to start a new thread on the topic, but I figured I'd ask first, in case the answer is a flat no.
OXCE and OXCE+ mostly add new functionality, not change existing.
This means that in majority of cases (more than 95%) your mod will stay backwards-compatible with OXC... meaning it will still run... just the new stuff will not be "enabled".
In less than 5%, things are changed, i.e. working differently in OXC and OXCE/OXCE+... but even these should mostly work.
There is less than 1% of stuff, which will not be backwards-compatible... as an example: OXC is not able to use more than 1000 bigobs in a mod... OXCE/OXCE+ can use unlimited number of bigobs. So if your mod grows big and you'll be using 5000 bigobs... it won't work in OXC anymore.
And another question: I gather that OXCE was a project by Yankes to expand OXC, but then he stopped working on it and you took over and made an extension of the extension called OXCE+. Is that accurate? Or is OXCE truly a separately-maintained thing that some people use today over OXCE+?
Yankes is still working on OXCE (less, but still)... and I am merging his changes into OXCE+ too.
And yes, OXCE+ is extension of OXCE, which is an extension of OXC.
Most people use OXCE+, because it contains 99.8% of OXCE (there is a small 0.2% difference, where OXCE features conflicted with OXCE+ features, but nothing critical).
More info here: https://openxcom.org/forum/index.php/topic,5251.0.html