OpenXcom Forum

OpenXcom => Troubleshooting => Topic started by: Helmet_Hair on November 18, 2017, 02:12:22 am

Title: Going from inventory to ufopaedia?
Post by: Helmet_Hair on November 18, 2017, 02:12:22 am
Just wondering if there is a key for going to the ufopaedia directly when checking for example a weapon in the equipment menu, instead of having to go out to the geoscape and click through it all?
Title: Re: Going from inventory to ufopaedia?
Post by: ohartenstein23 on November 18, 2017, 02:35:24 am
There is, if you're using Meridian's OXCE+ executable - pressing "u" brings up the ufopaedia menu, middle-clicking an item on the inventory screen brings up it's article if you have it unlocked.  If you're using the OXC nightly version, then this feature is not available and you have to go out to geoscape.
Title: Re: Going from inventory to ufopaedia?
Post by: Helmet_Hair on November 19, 2017, 02:19:15 am
There is, if you're using Meridian's OXCE+ executable - pressing "u" brings up the ufopaedia menu, middle-clicking an item on the inventory screen brings up it's article if you have it unlocked.  If you're using the OXC nightly version, then this feature is not available and you have to go out to geoscape.

Okay, thanks dude.

Is it possible to play OXCE+ with Final Mod Pack?
Title: Re: Going from inventory to ufopaedia?
Post by: Solarius Scorch on November 19, 2017, 11:33:38 am
Is it possible to play OXCE+ with Final Mod Pack?

Yes, all vanilla mods will work with OXCE+ - it is fully compatible with vanilla rulesets, only adds some additional enhancements.
Title: Re: Going from inventory to ufopaedia?
Post by: tkzv on November 21, 2017, 07:56:33 pm
If you need an Ufopaedia entry on an object you have, clicking the mouse wheel (middle button) works in most places. At least, in OXCE+.