OpenXcom Forum
OpenXcom => Suggestions => Topic started by: tkzv on October 09, 2017, 03:50:04 am
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Is it possible to make smoke permanent, so that it would not move or disappear after a while? Is it possible to start the mission with permanent smoke covering part of the map?
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Is it possible to make smoke permanent, so that it would not move or disappear after a while? Is it possible to start the mission with permanent smoke covering part of the map?
It probably can be faked with hidden smoke mines exploding at random (like in the Organ Grinder mission in Piratez).
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How about monsters that drop smoke bombs at every turn?
And is it possible to start the mission with smoke already deployed? Or set proximity mines that would detect X-COM operatives at any distance and release smoke before they make the first step?
Note to self: "smoke" in Organ Grinder only appears on the first enemy turn.
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Maybe a little off topic but the Stephen King/XCom combo has me thinking of killer soda machines.
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Maybe a little off topic but the Stephen King/XCom combo has me thinking of killer soda machines.
That shoot smoke every turn? That could work too.
The only problem with this kind of enemy is that the engine stops operatives when they see an enemy and neatly centres on targets. This would ruin the surprise.