OpenXcom Forum
Modding => Work In Progress => Topic started by: shadics on September 01, 2017, 09:01:43 am
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Hi guys :) i was making improvements on sound editing (sectopod walk, shot and hit sound to make it look more powerfull)
In this video i want to show you the sound of the walk of the sectopod, and the diferences of power, sizes of the shot and the hit animations between the rifle, pistol, heavy plasma and sectopod
https://www.youtube.com/watch?v=VilnRbaF5zQ
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When looking through the ruleset and resources, I noticed that it has two new animation sprites for the Zombie/Chryssalid and Reaper melee attacks too. And separate animations for the Cyberdisc and Sectopod bullets/hits, in addition to the plasma rifle and heavy's. Very nice work. :)
A few things in there are unused by the ruleset, so I am thinking its still a WIP. I might stick to the vanilla phew-phew plasma sounds.