OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: mumble on July 19, 2017, 08:02:02 pm

Title: Making openxcom work with onboard graphics
Post by: mumble on July 19, 2017, 08:02:02 pm
So apparently openxcom is unable to run on a friend of mines pc, due to it being incompatible with the graphics system involved. He has a very old setup with integrated graphics, and no drivers he can update with : however, he can run halflife2, superhot, ect without problems.

I wonder, could things be tweaked to allow graphics to run on more things, similar to software mode for gzdoom? (runs on pretty much anything) Its not like openxcom is graphic intensive anyways, so I wonder how viable this is... I suspect its because openxcom uses opengl (my friend cannot use gzdoom in opengl mode) and I wonder if its possible to at least have other options.
Title: Re: Making openxcom work with onboard graphics
Post by: Meridian on July 19, 2017, 08:11:23 pm
OpenXcom already runs pretty much on everything!

What error message are you getting?
Do you have any display filters turned on? You want to start without any filters... i.e. on "Disabled".

(https://www.ufopaedia.org/images/b/ba/OpenXcom_Video_Options.png)
Title: Re: Making openxcom work with onboard graphics
Post by: Warboy1982 on July 20, 2017, 01:43:18 am
any of the display filter modes without an * at the end are software mode (ie: non-opengl)
Title: Re: Making openxcom work with onboard graphics
Post by: mumble on July 20, 2017, 01:54:51 am
I see, I didn't try the filters, but I will give that a go : no error, the game just was black screen while music played.

I will try what you recommend to see if that works, thanks.  :)
Title: Re: Making openxcom work with onboard graphics
Post by: Warboy1982 on July 20, 2017, 02:08:57 am
you might need to manually edit the config file if you can't access the options menu, but it's simply a matter of changing "useOpenGL" to false
Title: Re: Making openxcom work with onboard graphics
Post by: mumble on July 20, 2017, 03:22:43 pm
Yep, got it to work

Shame I cannot use the *openxcom filter, as its easily my favorite...oh well.

thanks for the help.