OpenXcom Forum

Modding => Work In Progress => Topic started by: Nerva on May 18, 2017, 05:41:03 am

Title: Muton Commander mod or optional feature?
Post by: Nerva on May 18, 2017, 05:41:03 am
I see there's a Muton Commander mod:

http://www.openxcom.com/mod/muton-commander

However, it was released in 2014, and there's been a lot of water under the bridge since then.   I'm curious if it works with the latest nighlies, and if not, could someone release a new mod for the current version of the game?

I really think Mr. Angry Red Suit should be in the game...
Title: Re: Muton Commander mod or optional feature?
Post by: Warboy1982 on May 18, 2017, 07:29:52 am
all you need to do to update this one is put it in a folder inside your mods folder, and i guess give it a simple metadata file
Title: Re: Muton Commander mod or optional feature?
Post by: Nerva on May 21, 2017, 09:11:45 pm
What "simple metadata file" are you referring to?   I have no knowledge of that.
Title: Re: Muton Commander mod or optional feature?
Post by: Solarius Scorch on May 21, 2017, 09:29:36 pm
If you look at any up to date mod, you'll find in the folder a small file called metadata.yml. Here's my example (from X-Com Files):

Code: [Select]
name: "X-Com Files"
version: "0.6.4"
author: "Solarius Scorch"
description: "From a humble UN agency to the paramilitary superpower that we know, in the vain of the 90's sci-fi paranoia TV series and 80's horror movies."
id: x-com-files
master: xcom1

This info is seen in the mod description in the game. Plus, the master determines that this mod is for X-Com 1 (not TFTD).