I haven't tried it myself, but it should work as long as you also set battleType: 4 (grenades) or battleType: 5 (proxy grenades).
The easiest way to check would be to change damageType: 3 to damageType: 8 on a Grenade. Damage should be Acid when it explodes.
Hope that works out! :)
IIRC I already tried it and it doesn't work because explosions are hardcoded to be only HE, Incendiary and Smoke
"Terrain explosions" are limited to HE, INC, SMOKE or STUN.
I don't see any limitation for "item explosions" in the source code though... probably best if someone tries and lets us know.
- type: REEF_WEAPON
bigSprite: -3
bulletSprite: 8
fireSound: 40
hitSound: 41
power: 40
damageType: 8
accuracySnap: 60
accuracyAimed: 90
tuSnap: 20
tuAimed: 40
battleType: 4
blastRadius: 5
hitAnimation: 8
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
arcingShot: true
hitAnimation: -1
does not work. Alien dont shoot. Will try xcom grenades.
"Terrain explosions" are limited to HE, INC, SMOKE or STUN.in extended, normal only support selected damage types:
I don't see any limitation for "item explosions" in the source code though... probably best if someone tries and lets us know.
in extended, normal only support selected damage types:
https://github.com/SupSuper/OpenXcom/blob/master/src/Battlescape/TileEngine.cpp#L1224
Oh, well. There goes my dream of Acid Grenades out the window. Hrmph! >:( ??? :'(You throw this grenade into wrong window :> OXCE and OXCE+ for long time support all damage type as explosive.
You throw this grenade into wrong window :> OXCE and OXCE+ for long time support all damage type as explosive.
Open the readme file in anything else than Notepad, it will be nicely formatted.
Thanks a lot! :)This problem is because I build exe on VM with linux that use "\n" as line endings instead of "\r\n" default for windows.
I opened it in Notepad++.
It works GREAT! 8)Stupid f[censored] x£¤$%!'*¤ Microsh!# and their Notepads >:(
...I should've known that the original Notepad was crap... :-[