OpenXcom Forum

OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Suggestions DONE => Topic started by: Meridian on December 13, 2016, 12:41:06 pm

Title: [Obsolete] OXCE+ missing strings
Post by: Meridian on December 13, 2016, 12:41:06 pm
Here's the missing strings you've been asking for so many times.

Please report if anything is still missing.

EDIT: updated to v1.1 (compatible with OXCE+ 3.6, 2017-01-29)

EDIT: since OXCE+ 3.9a 2017-08-16 this mod is not needed anymore... no more missing translations
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: ohartenstein23 on December 13, 2016, 02:42:58 pm
Awesome, thanks Meridian! Now I can stop trying to track them down, building my own mod for it.
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: Meridian on January 30, 2017, 08:42:48 pm
Updated from 1.0 to 1.1.

New stuff:

Code: [Select]
extraStrings:
  - type: en-US
    strings:
# divider (Intercept GUI)
      STR_DAY_SHORT: "{0}d"
      STR_HOUR_SHORT: "{0}h"
      STR_PATROLLING: "PATROLLING"
      STR_RETURNING: "RETURNING"
      STR_INTERCEPTING: "INTERCEPTING"
      STR_EN_ROUTE: "EN ROUTE"
# divider (Tech Tree Viewer)
      STR_PERSON_RECRUITED: "Person recruited:"
# divider (Craft take-off)
      STR_STARTING_CONDITION_CRAFT: "This craft is unsuitable for this mission.{NEWLINE}{NEWLINE}Allowed craft: {0}"
# divider (Dogfight)
      STR_UFO_HIT_NO_DAMAGE: "BOUNCED OFF THE HULL!"
      STR_UFO_HIT_GLANCING: "GLANCING HIT!"
      STR_UFO_SHIELD_HIT: "HIT THE SHIELDS!"
      STR_UFO_SHIELD_DOWN: "ENEMY SHIELDS DOWN!"
      STR_INTERCEPTOR_SHIELD_HIT: "OUR SHIELDS ARE HOLDING!"
      STR_SHIELD: "SHIELD>{ALT}{0}"
# divider (Soldiers GUI)
      STR_DEMOTE: "DEMOTE"
# divider (Advanced Options)
      STR_TECH_SPOILER_PROTECTION: "No-Spoilers Tech Tree Viewer"
      STR_TECH_SPOILER_PROTECTION_DESC: "With this option on, you won't be able to check where the yet-unresearched topics lead to."
      STR_NIGHT_VISION_COLOR: "Select Night Vision color"
      STR_NIGHT_VISION_COLOR_DESC: "Values from 1 to 15, each representing a different shade color. Default is 5."
      STR_TWO_HANDED_INDICATOR_INV: "Show 2-handed indicator in inventory"
      STR_TWO_HANDED_INDICATOR_INV_DESC: "Shows 2-handed indicator in the soldier inventory screen (right bottom corner)."

Download in the first post.
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: marcoblbr on March 10, 2017, 06:55:36 pm

Hi guys! I have been playing OpenXCom for about 10 days now. It's a great game. I played the original version when I was still a child.

I just discovered OpenXCom Extended+ and installed it, but I'm having a problem with these strings not showing correctly in the game. I guess it is because the metadata.yml and oxce+strings.rul files are not placed correctly. I saw the installation instructions to just copy the files to the root folder, but I tried it and it didn't work. I also watched IvanDogovich's video about the speficic part of OXCE+ but it doesn't mention this.

I tried placing this folder also inside "\user\mods\OpenXcomExPlus37\OXCE+ Missing Strings", the files directly on the root folder and also other variations, but none of that seems to solve this issue.

Is this problem related to these 2 files? If so, where I should place them?

Thanks for the help!


(https://i.imgur.com/xkvvGsj.png)
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: Meridian on March 11, 2017, 12:10:30 am
Option 1: put the mod in the "standard" folder, like the other built-in mods

Option 2: put it into "\user\mods\" ... as you tried before with "\user\mods\OpenXcomExPlus37\OXCE+ Missing Strings"... just withoutOpenXcomExPlus37 sub-folder... why did you create that?

Option 3: put it into Documents... "C:\Users\<your_user>\Documents\mods"


PS: and please upgrade the version later... 2017-03-07 has a nasty bug, 2017-03-10 should work better
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: marcoblbr on March 11, 2017, 01:38:37 am
Awesome Meridian, thanks a lot! I did option 2 and it is finally working!
Here's how it appears now! Thanks! And I already update it =)
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: Nord on July 17, 2017, 04:24:15 pm
Here is russian translation. Despite no other languages in oxce+ for android except EN-US and EN-UK. ;)
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: Meridian on July 17, 2017, 04:30:15 pm
Thanks.
Once I figure out what's the best way to handle extra translations, I'll include them.

EDIT: I have released OXCE+ 3.9a today... I'll try to update this mod as well as soon as possible... probably tomorrow or on Wednesday.
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: Stoddard on July 17, 2017, 07:30:45 pm
Option 1: put the mod in the "standard" folder, like the other built-in mods

Meridian, I wonder why don't you just put it into bin/standard/ in the branch at github as a mod. Or merge it into bin/standard/xcom{1,2}/Language/en-US.yml.
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: Meridian on July 17, 2017, 07:38:02 pm
Meridian, I wonder why don't you just put it into bin/standard/ in the branch at github as a mod. Or merge it into bin/standard/xcom{1,2}/Language/en-US.yml.

For English, I will merge it into "bin/standard/xcom{1,2}/Language/en-US.yml" soon, promised.
For other languages, don't know yet.

The reason was to keep data files in vanilla and OXCE identical... but I finally gave up, it won't be possible anymore... and that's good.
Title: Re: OXCE+ missing strings / translations for UFO / TFTD or your own new mod
Post by: Meridian on August 16, 2017, 11:21:19 pm
DONE.

This mod is now obsolete... translations are directly in the data files.