OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Suggestions DONE => Topic started by: Meridian on December 13, 2016, 12:41:06 pm
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Here's the missing strings you've been asking for so many times.
Please report if anything is still missing.
EDIT: updated to v1.1 (compatible with OXCE+ 3.6, 2017-01-29)
EDIT: since OXCE+ 3.9a 2017-08-16 this mod is not needed anymore... no more missing translations
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Awesome, thanks Meridian! Now I can stop trying to track them down, building my own mod for it.
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Updated from 1.0 to 1.1.
New stuff:
extraStrings:
- type: en-US
strings:
# divider (Intercept GUI)
STR_DAY_SHORT: "{0}d"
STR_HOUR_SHORT: "{0}h"
STR_PATROLLING: "PATROLLING"
STR_RETURNING: "RETURNING"
STR_INTERCEPTING: "INTERCEPTING"
STR_EN_ROUTE: "EN ROUTE"
# divider (Tech Tree Viewer)
STR_PERSON_RECRUITED: "Person recruited:"
# divider (Craft take-off)
STR_STARTING_CONDITION_CRAFT: "This craft is unsuitable for this mission.{NEWLINE}{NEWLINE}Allowed craft: {0}"
# divider (Dogfight)
STR_UFO_HIT_NO_DAMAGE: "BOUNCED OFF THE HULL!"
STR_UFO_HIT_GLANCING: "GLANCING HIT!"
STR_UFO_SHIELD_HIT: "HIT THE SHIELDS!"
STR_UFO_SHIELD_DOWN: "ENEMY SHIELDS DOWN!"
STR_INTERCEPTOR_SHIELD_HIT: "OUR SHIELDS ARE HOLDING!"
STR_SHIELD: "SHIELD>{ALT}{0}"
# divider (Soldiers GUI)
STR_DEMOTE: "DEMOTE"
# divider (Advanced Options)
STR_TECH_SPOILER_PROTECTION: "No-Spoilers Tech Tree Viewer"
STR_TECH_SPOILER_PROTECTION_DESC: "With this option on, you won't be able to check where the yet-unresearched topics lead to."
STR_NIGHT_VISION_COLOR: "Select Night Vision color"
STR_NIGHT_VISION_COLOR_DESC: "Values from 1 to 15, each representing a different shade color. Default is 5."
STR_TWO_HANDED_INDICATOR_INV: "Show 2-handed indicator in inventory"
STR_TWO_HANDED_INDICATOR_INV_DESC: "Shows 2-handed indicator in the soldier inventory screen (right bottom corner)."
Download in the first post.
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Hi guys! I have been playing OpenXCom for about 10 days now. It's a great game. I played the original version when I was still a child.
I just discovered OpenXCom Extended+ and installed it, but I'm having a problem with these strings not showing correctly in the game. I guess it is because the metadata.yml and oxce+strings.rul files are not placed correctly. I saw the installation instructions to just copy the files to the root folder, but I tried it and it didn't work. I also watched IvanDogovich's video about the speficic part of OXCE+ but it doesn't mention this.
I tried placing this folder also inside "\user\mods\OpenXcomExPlus37\OXCE+ Missing Strings", the files directly on the root folder and also other variations, but none of that seems to solve this issue.
Is this problem related to these 2 files? If so, where I should place them?
Thanks for the help!
(https://i.imgur.com/xkvvGsj.png)
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Option 1: put the mod in the "standard" folder, like the other built-in mods
Option 2: put it into "\user\mods\" ... as you tried before with "\user\mods\OpenXcomExPlus37\OXCE+ Missing Strings"... just withoutOpenXcomExPlus37 sub-folder... why did you create that?
Option 3: put it into Documents... "C:\Users\<your_user>\Documents\mods"
PS: and please upgrade the version later... 2017-03-07 has a nasty bug, 2017-03-10 should work better
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Awesome Meridian, thanks a lot! I did option 2 and it is finally working!
Here's how it appears now! Thanks! And I already update it =)
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Here is russian translation. Despite no other languages in oxce+ for android except EN-US and EN-UK. ;)
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Thanks.
Once I figure out what's the best way to handle extra translations, I'll include them.
EDIT: I have released OXCE+ 3.9a today... I'll try to update this mod as well as soon as possible... probably tomorrow or on Wednesday.
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Option 1: put the mod in the "standard" folder, like the other built-in mods
Meridian, I wonder why don't you just put it into bin/standard/ in the branch at github as a mod. Or merge it into bin/standard/xcom{1,2}/Language/en-US.yml.
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Meridian, I wonder why don't you just put it into bin/standard/ in the branch at github as a mod. Or merge it into bin/standard/xcom{1,2}/Language/en-US.yml.
For English, I will merge it into "bin/standard/xcom{1,2}/Language/en-US.yml" soon, promised.
For other languages, don't know yet.
The reason was to keep data files in vanilla and OXCE identical... but I finally gave up, it won't be possible anymore... and that's good.
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DONE.
This mod is now obsolete... translations are directly in the data files.