OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Petethegoat on September 10, 2016, 04:48:04 pm

Title: sprites
Post by: Petethegoat on September 10, 2016, 04:48:04 pm
New chemicals sprite, and enhanced roundness frag grenade.
And a slightly cleaned up handcannon that's a little less blurry.
Title: Re: sprites
Post by: Dioxine on September 10, 2016, 09:35:33 pm
Nah, they're not bad, but not better than mine (and the Frag Grenade looks unchanged at all). The handcannon looks flatter now, and the barrel's label doesn't wrap around the surface. For now, I'm staying with old ones, but don't let that disencourage you from trying! Pixel art is quite rewarding to learn :)
Title: Re: sprites
Post by: Surrealistik on September 10, 2016, 09:45:24 pm
Really hoping for a better frag nade; the current one looks overtly bulbuous and cartoonish, no offense, and because it's such a solid item, I end up having to look at it all the time. :p
Title: Re: sprites
Post by: Dioxine on September 10, 2016, 10:35:31 pm
None taken, I had no pixels skills whatsoever when I was starting this. Still I'm practically an amateur.
Title: Re: sprites
Post by: Petethegoat on September 11, 2016, 12:56:50 am
Maybe I'm reading the handcannon sprite wrong :) No problem, in any case.

The frag grenade is basically unchanged, literally removed 4 pixels to make it a little less square.
I might try redoing it for more of a slim MK. 2 look. Slimming it down a little and muddying the bright green should make it feel a bit less Worms.


Dioxine, do you have a preference for things looking like strict pixel art, or more rendered and then palletized, like the javelins or soy sprites?
Title: Re: sprites
Post by: Dioxine on September 11, 2016, 01:31:34 am
I generally prefer oldschool pixel art, but a good render is fine too if there is nothing better :)
Title: Re: sprites
Post by: Eddie on September 20, 2016, 09:40:28 pm
I took a shot at making a handob for the pirate assault cannon. The handob it had didn't look anything like it. I started by copying the floorob for the front view (that one looks best) and then tried not to fuck up the other views. Well... I tried.
Title: Re: sprites
Post by: Dioxine on September 21, 2016, 10:00:07 am
Well it's definitely an upgrade :) I'm adding it.