OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: Petethegoat on September 10, 2016, 04:48:04 pm
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New chemicals sprite, and enhanced roundness frag grenade.
And a slightly cleaned up handcannon that's a little less blurry.
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Nah, they're not bad, but not better than mine (and the Frag Grenade looks unchanged at all). The handcannon looks flatter now, and the barrel's label doesn't wrap around the surface. For now, I'm staying with old ones, but don't let that disencourage you from trying! Pixel art is quite rewarding to learn :)
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Really hoping for a better frag nade; the current one looks overtly bulbuous and cartoonish, no offense, and because it's such a solid item, I end up having to look at it all the time. :p
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None taken, I had no pixels skills whatsoever when I was starting this. Still I'm practically an amateur.
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Maybe I'm reading the handcannon sprite wrong :) No problem, in any case.
The frag grenade is basically unchanged, literally removed 4 pixels to make it a little less square.
I might try redoing it for more of a slim MK. 2 look. Slimming it down a little and muddying the bright green should make it feel a bit less Worms.
Dioxine, do you have a preference for things looking like strict pixel art, or more rendered and then palletized, like the javelins or soy sprites?
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I generally prefer oldschool pixel art, but a good render is fine too if there is nothing better :)
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I took a shot at making a handob for the pirate assault cannon. The handob it had didn't look anything like it. I started by copying the floorob for the front view (that one looks best) and then tried not to fuck up the other views. Well... I tried.
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Well it's definitely an upgrade :) I'm adding it.