OpenXcom Forum
Modding => Work In Progress => Topic started by: The Reaver of Darkness on August 13, 2016, 05:30:34 am
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Am I the only one who would do this?
(https://i.imgur.com/hqW3WsQ.png)
A BETTER INVENTORY LAYOUT
I'm thinking there needs to be more 2x1 slots. There's plenty of 1x2 slots, and plenty of 2x1 objects. I'm trying to find a way to make the leg slots work as a 2x1 but it's difficult to squeeze them in.
Anyone have any ideas?
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Personally I would get rid of the distinction altogether.
Treat 2x1 and 1x2 identically except rotate the object sprite when in the other slot type.
I don't see how it adds to the game, I just find it an annoyance.
X-Com hasn't discovered the technology of rotation yet?
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Personally I would get rid of the distinction altogether.
Treat 2x1 and 1x2 identically except rotate the object sprite when in the other slot type.
I don't see how it adds to the game, I just find it an annoyance.
X-Com hasn't discovered the technology of rotation yet?
+1. Item rotation is really what's needed.
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Quick draw and belt mods.
Together they simulate having a holster and a fanny pack.
So you get 3, 1x2s.
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I'd like a quick draw, like extended piratez, but it should be named QH (quick holster), placed at the left of the belt, as the mentioned mod, if possible :)
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You're not the only one.
I'll make a new thread for this in releases, I just need to tweak the costs a bit more.
(https://i.imgur.com/uvoHbhk.png)
This mod is now released, get it here:
https://openxcom.org/forum/index.php/topic,4848.0.html (https://openxcom.org/forum/index.php/topic,4848.0.html)
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Holy MOLY!
That is a ton of inventory space!
I both Like it and don't...
Is there a way to define inventory by armor? That is to say could we make different armors have different inventory slots?
gonna post in OXCE+ thread.
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Holy MOLY!
That is a ton of inventory space!
I both Like it and don't...
Is there a way to define inventory by armor? That is to say could we make different armors have different inventory slots?
gonna post in OXCE+ thread.
XPiratez handles different armors and their capacities by adding Nulls that block out parts of the overall space.
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I've not played too much of piratez.... I know I'm a slacker heathen or something.
So I'll load it up and take a look...
I'm assuming that it is functionally identical to what I am talking about, but has a different graphical effect.
Thanks IVAN!
-HH
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You're not the only one.
I'll make a new thread for this in releases, I just need to tweak the costs a bit more.
(https://i.imgur.com/uvoHbhk.png)
That looks nice!
Now you got Chest and Belt. :D
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Holy MOLY!
That is a ton of inventory space!
I both Like it and don't...
That looks nice!
Now you got Chest and Belt. :D
Thanks.
You can find the release here:
https://openxcom.org/forum/index.php/topic,4848.0.html