OpenXcom Forum

OpenXcom => Troubleshooting => Topic started by: Caleb13 on June 20, 2016, 12:48:06 am

Title: TFTD bug on 2-part missions
Post by: Caleb13 on June 20, 2016, 12:48:06 am
Hi all, I'm just popping in to report a bug I noticed while playing TFTD on version 1.0 git 2016-06-15. It can happen only on 2-part missions such as Artefact sites. Normally, if you kill all aliens on the first part, all equipment lying on the floor appears in the equipment selection screen before you start the second part. But it doesn't always happen if you have "Auto-end battle" and "Allow psi-capture" settings active. You have to really kill the last alien in the first part; if you Molecular-control him/her/it, the equipment won't show up.

On a side note, Tentaculats are super-nasty in OpenXCOM - if they get as much as whiff of my soldiers, they all go straight for them. In original TFTD, they usually needed visual contact to become active. And even then, they frequently fumbled around, getting deflected by doors, corners etc. Oh well, I just use tanks to lure the new Tentaculats out...
Title: Re: TFTD bug on 2-part missions
Post by: Solarius Scorch on June 20, 2016, 11:17:50 am
Hi all, I'm just popping in to report a bug I noticed while playing TFTD on version 1.0 git 2016-06-15. It can happen only on 2-part missions such as Artefact sites. Normally, if you kill all aliens on the first part, all equipment lying on the floor appears in the equipment selection screen before you start the second part. But it doesn't always happen if you have "Auto-end battle" and "Allow psi-capture" settings active. You have to really kill the last alien in the first part; if you Molecular-control him/her/it, the equipment won't show up.

Thanks for the report. Would you mind posting it in the Bug Tracker too? The devs always request it.

On a side note, Tentaculats are super-nasty in OpenXCOM - if they get as much as whiff of my soldiers, they all go straight for them. In original TFTD, they usually needed visual contact to become active. And even then, they frequently fumbled around, getting deflected by doors, corners etc. Oh well, I just use tanks to lure the new Tentaculats out...

I can't say for sure, but I suspect it's really pretty much the same as the original. At least what you described is exactly what I remember from the original game. :)
Title: Re: TFTD bug on 2-part missions
Post by: Countdown on June 20, 2016, 05:12:03 pm
This reminds me, I've also noticed something about two part missions which I will post in the bug tracker. If you kill all the aliens in part one (so automatically move on to part 2) any unconscious soldier in part 1 is left behind. In my mind, logically if you are collecting all the equipment you should also collect your unconscious man so you can revive him in part 2. You may accidentally kill the last alien in part 1 before you had a chance to revive him.

However, that's debatable so I can see both sides of it. The real issue though is if you cleared part 1 and then abort in part 2, your unconscious man from part 1 is then MIA. That's definitely wrong since you recover all the corpses and unconscious aliens from part 1, so you should definitely recover your unconscious man.
Title: Re: TFTD bug on 2-part missions
Post by: Caleb13 on July 15, 2016, 07:48:31 pm
Speaking of Artefact site missions, I've noticed that they always appear at the first day of every month in OpenXCOM. Is this the intended behavior?
Title: Re: TFTD bug on 2-part missions
Post by: Warboy1982 on July 15, 2016, 08:48:24 pm
Speaking of Artefact site missions, I've noticed that they always appear at the first day of every month in OpenXCOM. Is this the intended behavior?

yes.