OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Cooper on June 16, 2016, 12:14:06 am

Title: Shade in base missions from geoscape?
Post by: Cooper on June 16, 2016, 12:14:06 am
How about making it possible for modders to get the shade from geoscape in base defense/alien base assault missions? Would make above-ground bases more realistic if the base would actually be dark when its night and bright when its daytime. :)

I tried "shade: -1" and it gave the opportunity to adjust the shade in the mission generator, but had no effect in game.
Title: Re: Shade in base missions from geoscape?
Post by: hellrazor on June 19, 2016, 08:28:22 am
Well alien bases in OG were only umderground and by default dark.
usually if the mission you start is from a globe texture, defined in globe.rul the game will pick the shade from the globe. By default all ufo missions. But is also works for terrormissions. Alien bases still seem to have some special code attached.