OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Slaughter on June 02, 2016, 03:26:16 am
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https://www.ufopaedia.org/index.php/Aliens_Own_Earth
I read about this a few times but never had the time or courage to get it working
Seems like the ultimate challenge mode to me. Wonder if a mod that makes the aliens start with 20 alien bases of random alien races is possible to include, maybe as one of those optional mods that comes with Open X-COM.
One could even make multiple versions of this - say, Aliens Established on Earth, where they start with a few bases (say, 1-5), or Aliens Midway Dominant where they start with 10 or so bases.
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You could remove all alien missions in January and add a ton of Alien Base missions instead. Combining this with having a starting base without radar, and the radar taking a month to build will create a similar situation. Not optimal, but the best thing possible with the current ruleset as far as I can think of.
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This sounds like a fun challenge. I know this isn't the "prettiest" way to do it, but why not just start a new save and paste the bases into the save file manually? It's certainly way easier than the method they used in the wikipedia article with the original game. Here is an example with 20 bases. Just paste this into the bottom of a new save file and I think you'll be good to go.
alienBases:
- lon: 0.794450458986522
lat: -0.39771296142549517
discovered: false
race: STR_SECTOID
id: 1
- id: 2
race: STR_SECTOID
discovered: false
lon: 2.6822049677036088
lat: 1.2474004471717521
- lon: 3.46677
lat: -1.50118
discovered: false
race: STR_SECTOID
id: 3
- lon: 6.215181956637795
id: 4
race: STR_SECTOID
discovered: false
lat: -1.0008164704586089
- lon: 4.99533
lat: -0.713071
discovered: false
race: STR_FLOATER
id: 5
- lon: 4.21773
id: 6
race: STR_FLOATER
discovered: false
lat: -0.594151
- lon: 3.58619
lat: -.384051
discovered: false
race: STR_FLOATER
id: 7
- lon: 2.52076
id: 8
race: STR_FLOATER
discovered: false
lat: -0.768338
- lon: 3.06239
id: 9
race: STR_MUTON
discovered: false
lat: 0.717057
- lon: 6.18485
lat: -0.348121
discovered: false
race: STR_MUTON
id: 10
- lon: 0.846802
id: 11
race: STR_MUTON
discovered: false
lat: 0.269569
- lon: 1.41095
lat: -0.123931
discovered: false
race: STR_MUTON
id: 12
- lon: 1.56444
id: 13
race: STR_SNAKEMAN
discovered: false
lat: -1.20414
- lon: 2.00611
id: 14
race: STR_SNAKEMAN
discovered: false
lat: -0.699225
- lon: 1.75396
id: 15
race: STR_SNAKEMAN
discovered: false
lat: -0.310365
- lon: 5.53716
id: 16
race: STR_SNAKEMAN
discovered: false
lat: 0.396936
- lon: .246568
id: 17
race: STR_ETHEREAL
discovered: false
lat: -0.72513
- lon: 4.96365
id: 18
race: STR_ETHEREAL
discovered: false
lat: 0.185755
- lon: 1.26905
id: 19
race: STR_ETHEREAL
discovered: false
lat: -0.688082
- lon: 2.20492
id: 20
race: STR_ETHEREAL
discovered: false
lat: 0.299191
From the Wiki article, it sounds like the main challenge is meant to be just overcoming the number of bases rather than finding the bases. However, if you want to not know where the bases are at the start, just pick from a long list of random lat/lon coordinates. You'll have to first go into debug mode to compile a long list of coordinates that aren't in the ocean and then just choose randomly off the list without knowing where they are. It might be tedious to make the initial list, but it's easy.