OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: Eddie on April 25, 2016, 02:06:42 am
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I am confused about enemy armor values. I thought superhuman difficulty added 20% to armor values. I recently used the advisors mindprobe on a Guild Security and there was no +20% on his armor. I checked my saves and it says difficulty 4, so that is superhuman. Does Piratez not add +20% armor or am I missing something?
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Isn't superhuman difficulty 5? Or are the difficulties 0 indexed so the easiest is 0 in the save file?
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There's no armor boost in XCom on higher difficulties. At least, never was (Piratez mod is not using the latest nightlies). Armor is halved on the easiest difficulty, and is equal 100% on all other difficulties. Only enemy stats like Firing, Health, TUs etc. are boosted on higher difficulties.