OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: AncientSion on April 21, 2016, 09:26:27 am

Title: Heavy Machine Gun versus Osiron Security - math check
Post by: AncientSion on April 21, 2016, 09:26:27 am
Just a small question in regards to combat damage Resolution.

Osiron Security has 50 Front Armour and 35 Health
HMG does 65 dmg with PS Ammo.

I recently downed such a guy with a single hit.
The Minimum damage for that to happen would be 86 damage.
With a base damage of 65 and a 50 to 150 % damage range, it would require at least a 133 % roll on the Initial hit.
Or, on a dice from 1 to 100, at least a 83. So 1 out of 5 hits has the statistical Chance to 1 hit kill.

Is the math and reasoning here correct ?
- thanks
Title: Re: Heavy Machine Gun versus Osiron Security - math check
Post by: legionof1 on April 21, 2016, 09:39:19 am
Your reasoning and math is correct but for a single assumption. Gun damage is 0-200%. Explosives and some special cases are 50-150%. Unless you are playing with TFTD formula option in which case everything is 50-150%
Title: Re: Heavy Machine Gun versus Osiron Security - math check
Post by: Arthanor on April 21, 2016, 03:22:29 pm
(Note that XPiratez is not designed to be played with the TftD formula applied widely. It comes with its own pick of formulas for each weapons)
Title: Re: Heavy Machine Gun versus Osiron Security - math check
Post by: Dioxine on April 21, 2016, 03:50:19 pm
It is even written in one of the starting Pedia articles: "*GUNS and SWORDS generally cause 0-200% of their stated damage on any hit."
Title: Re: Heavy Machine Gun versus Osiron Security - math check
Post by: AncientSion on April 21, 2016, 08:06:54 pm
Chill. I didnt alter the game options, it was just the wrong assumption above. Thanks for clarifying though.