OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Eddie on April 18, 2016, 12:09:44 am

Title: Quirky bows
Post by: Eddie on April 18, 2016, 12:09:44 am
Apparently bows can't do diagonal shots. Attached is a save that demonstrates a position where a bow can never hit a target (Silky Rain shooting at the only visible enemy). I only noticed this because of Meridians hit or no hit indicator as you don't see that the shots are missing.
Title: Re: Quirky bows
Post by: Meridian on April 18, 2016, 12:12:25 am
That's actually the reason why I implemented the hit log in the first place.... because bows were underperforming and I didn't know why.

But they do work diagonally too... just not always.
Empirically, about 50% of diagonal shots which look like hits are actually misses.
Title: Re: Quirky bows
Post by: Eddie on April 18, 2016, 12:22:39 am
And we probably can't do anything about that because it's an engine limitation...

Seems arcing shot is only bug free for area weapons.
Title: Re: Quirky bows
Post by: legionof1 on April 18, 2016, 12:29:19 am
Bug free because they dont need direct hits is not exactly bug free.
Title: Re: Quirky bows
Post by: Eddie on April 18, 2016, 12:41:59 am
New defence tactic vs Deep Ones in TFTD: stand diagonal to them then they can't hit you. I have to try if that really works....