OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: legionof1 on April 14, 2016, 10:29:48 am
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Could base walls be reinforced by a smidgen feels a little flimsy when iffy quality(below 35 dmg)gunpowder weapons blows through several walls in a row on auto fire. For something that looks like metal 2 floors below ground I've met sturdier wood shacks. The shacks in question seem to be about 50/50 to mid 40s dmg guns.
The corner wedges in the lift on other hand feel remarkably sturdy generally withstanding lots of pretty high dmg explosives.
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The walls should be impervious to anything below circa 65 base damage, unless I got my numbers wrong... Or maybe the diff level is affecting this? How big an explosive has to be to destroy such a wall? Have you tested this?
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I don't have hard data at this juncture (working on that)
It just feels marginally too flimsy by about 5-10% which maybe difficulty related. How exactly do walls function? Walls have always been can i break it in immediate fashion consideration for my play even in the original. 65 base seems good on paper. It also may be case of sturdy shacks. On further thought I recall the shacks being pretty hefty back in vanilla.
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Hideout walls (the metal ones) have 50 armor. Against terrain, HE does flat 50% base damage, and firearms around 2/3-4/3 of their base damage. Outer ship's wall has 100 armor, inner 70. Shacks etc. have usually 15-30 armor, but it varies a lot between all these tilesets taken from various sources. Playing on lowest diff. may decrease that terrain armor values, maybe? But I have no other idea.
I will update the tileset just in case something got corrupted, though.
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Well if 4/3 is within range vs 50 armor and it breaks(ie. no HP) napkin math says I'm just "lucky ". I'll play with it some more to get a better quality data sample.