OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Ov3rr1d3 on April 11, 2016, 01:18:41 am

Title: Molotov help?
Post by: Ov3rr1d3 on April 11, 2016, 01:18:41 am
So, new player (well, played old-Xcom, but this is my first foray with open xcom and xpiratez), so I'm like 99% sure this is me overlooking something obvious.  I can't figure out how to make the molotovs/powder bombs detonate.  I'd assumed that, because they don't have a "set fuse" option, they were just supposed to go off at the end of turn, but, well, that didn't happen.  So, I'm not really sure what I should be doing with them.

Help?
Title: Re: Molotov help?
Post by: sabrecat on April 11, 2016, 01:21:46 am
Use the "Aimed Shot" option instead of "Throw". I made the same mistake my first time using one!