OpenXcom Forum

Modding => Help => Topic started by: Argo on April 09, 2016, 09:27:12 pm

Title: Weapon wayponts
Post by: Argo on April 09, 2016, 09:27:12 pm
Hi all,
is possible to create a weapon with "waypoint" tag set to true with 3 waypoints max instead 9 like normal blaster bomb?
Title: Re: Weapon wayponts
Post by: Meridian on April 09, 2016, 09:38:53 pm
Hi all,
is possible to create a weapon with "waypoint" tag set to true with 3 waypoints max instead 9 like normal blaster bomb?

If I remember correctly, in OpenXcom it is not 9, but unlimited.
I don't know about any option to limit that.
Title: Re: Weapon wayponts
Post by: Warboy1982 on April 10, 2016, 07:38:38 am
it is now.

"waypoint" tag is gone
"waypoints" is a number limit

note the S
Title: Re: Weapon wayponts
Post by: Argo on April 10, 2016, 02:16:34 pm
Hi, thank you, for the the fast reply and the for the code change, i have tested it...and it seems to work well.  :)

I have a another question: it works too with alien AI or it is still not supported yet.....?
Title: Re: Weapon wayponts
Post by: Warboy1982 on April 10, 2016, 10:28:06 pm
yes, it's accounted for in the AI as well.
Title: Re: Weapon wayponts
Post by: hellrazor on April 16, 2016, 11:02:21 am
Works awesome,
just tested  with only 5 waypoints very good!
Title: Re: Weapon wayponts
Post by: MKSheppard on April 23, 2016, 06:51:48 pm
You know, if you set it to just one waypoint, you have a reasonable simulation of a laser guided weapon now.