OpenXcom Forum
Contributions => Programming => Topic started by: SonOfRainbow on April 08, 2016, 06:24:01 am
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I remember in the original game it was harder to get Transmission Resolver because you had to capture a live Lobster Man Navigator before you can research the Magnetic Navigation.
In my current playthrough (build openxcom_git_master_2016_04_02_1937) I was able to research Magnetic Navigator after the recovery from the 1st crashed USO...
In the rulset the Magnetic Navigation does not seem to have a pre-req?
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this is the research tree we used:
https://old-gamer.ru/wp-content/uploads/2009/01/xcom2techtree.png
this is from the most recent official version of TFTD (2.0).
you would have played the unpatched version (1.0) way back when.
https://www.ufopaedia.org/images/5/52/Tree2.png
for comparison.
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Is there such a nice map for X-COM 1, too?
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Is there such a nice map for X-COM 1, too?
https://www.ufopaedia.org/images/7/7e/Tree1.png
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Thanks a lot!