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OpenXcom => Open Feedback => Topic started by: FlyingSaucer on March 24, 2016, 10:24:24 pm

Title: TFTD Terrain bug on final level of T'leth? [spoilery]
Post by: FlyingSaucer on March 24, 2016, 10:24:24 pm
First off, spoilers ahead if you have not beaten TFTD. Turn back now!




I have encountered an issue with the final level of the last mission in TFTD, namely the third level where you assault the Alien Horror.  In the original game, the level was a large spiral, that you had to work your way around, before finally making it to the tomb chamber in the center of the map.

I got to this level in T'leth in OpenXcom TFTD, and imagine my surprise when I found a door leading to the Alien Horror immediately off the access lift at the start of the level.  See the linked image.  All it took was 2 MC attacks and a 2 disruptor launcher shots to defeat the level. On the very first turn no less.  I am assuming this is some kind of bug with the terrain placement and that opening is not supposed to be there?

Or did I miss something REALLY obvious on my play through of the original game?

image can be found here: https://i.imgur.com/lShD3MH.png
Title: Re: TFTD Terrain bug on final level of T'leth? [spoilery]
Post by: ivandogovich on March 24, 2016, 11:42:10 pm
The map you are dealing with is the one that ships with Steam, I believe.  Yep, its kinda hacked to skip the spiral.  There are other versions available that you could find on the internet that restore that level to all of its grueling, grinding, glory. 
Title: Re: TFTD Terrain bug on final level of T'leth? [spoilery]
Post by: FlyingSaucer on March 24, 2016, 11:44:29 pm
The map you are dealing with is the one that ships with Steam, I believe.  Yep, its kinda hacked to skip the spiral.  There are other versions available that you could find on the internet that restore that level to all of its grueling, grinding, glory.

Aha, very interesting.  I did indeed sue the steam version for the base.  Guess that explains that.
Title: Re: TFTD Terrain bug on final level of T'leth? [spoilery]
Post by: Warboy1982 on March 25, 2016, 05:39:04 am
correction: this is not the version that ships with steam

this is the modified version of the T'leth map provided with xcomutils.
Title: Re: TFTD Terrain bug on final level of T'leth? [spoilery]
Post by: FlyingSaucer on March 25, 2016, 05:05:54 pm
correction: this is not the version that ships with steam

this is the modified version of the T'leth map provided with xcomutils.

Thanks for the clarification. I did indeed use a steam version with xcom util additions as the base when importing the assets for OpenXcom's TFTD.  I never knew it made any alterations to the final map like that.
Title: Re: TFTD Terrain bug on final level of T'leth? [spoilery]
Post by: Mackus on March 28, 2016, 12:44:20 am
correction: this is not the version that ships with steam

this is the modified version of the T'leth map provided with xcomutils.
Interesting. Could you provide link for version containing the modified map?
All I could google up was XcomUtil 9.7, which contained couple modified maps, but no cryptxx.map files
Title: Re: TFTD Terrain bug on final level of T'leth? [spoilery]
Post by: Warboy1982 on March 28, 2016, 06:24:17 pm
as i understand it, xcomutils doesn't actually supply the files, it uses binary patches to modify the existing ones.