Its working nice! Thank you again Meridian!!!
If some one wants to use this Click on the spoiler, and copy paste all that you see there , inside the file: alienMissions.rul
but first make a BackUp of the file
The change is this: points: -100000
From: points: 0
alienMissions:
- type: STR_ALIEN_RESEARCH
points: -100000
raceWeights:
0:
STR_SECTOID: 70
STR_SNAKEMAN: 10
STR_FLOATER: 20
1:
STR_SECTOID: 60
STR_SNAKEMAN: 10
STR_FLOATER: 30
3:
STR_SECTOID: 30
STR_SNAKEMAN: 10
STR_MUTON: 30
STR_FLOATER: 30
5:
STR_SECTOID: 20
STR_SNAKEMAN: 10
STR_MUTON: 40
STR_FLOATER: 30
7:
STR_SECTOID: 30
STR_SNAKEMAN: 10
STR_MUTON: 30
STR_FLOATER: 30
waves:
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P0
timer: 9000
- ufo: STR_MEDIUM_SCOUT
count: 1
trajectory: P2
timer: 7800
- ufo: STR_LARGE_SCOUT
count: 2
trajectory: P4
timer: 9000
- type: STR_ALIEN_HARVEST
points: -100000
raceWeights:
0:
STR_SECTOID: 50
STR_SNAKEMAN: 20
STR_FLOATER: 30
1:
STR_SECTOID: 50
STR_FLOATER: 50
3:
STR_SECTOID: 30
STR_MUTON: 30
STR_FLOATER: 40
5:
STR_SECTOID: 10
STR_MUTON: 40
STR_FLOATER: 50
7:
STR_SECTOID: 30
STR_MUTON: 30
STR_FLOATER: 40
waves:
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P0
timer: 7800
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P2
timer: 7800
- ufo: STR_MEDIUM_SCOUT
count: 1
trajectory: P2
timer: 6000
- ufo: STR_LARGE_SCOUT
count: 1
trajectory: P0
timer: 7800
- ufo: STR_LARGE_SCOUT
count: 1
trajectory: P3
timer: 9000
- ufo: STR_HARVESTER
count: 1
trajectory: P4
timer: 3000
- ufo: STR_HARVESTER
count: 1
trajectory: P4
timer: 750
- ufo: STR_BATTLESHIP
count: 1
trajectory: P2
timer: 1500
- type: STR_ALIEN_ABDUCTION
points: -100000
raceWeights:
0:
STR_SECTOID: 60
STR_FLOATER: 40
1:
STR_SECTOID: 40
STR_FLOATER: 60
3:
STR_SECTOID: 50
STR_FLOATER: 50
5:
STR_SECTOID: 30
STR_FLOATER: 70
7:
STR_SECTOID: 50
STR_FLOATER: 50
waves:
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P0
timer: 15000
- ufo: STR_MEDIUM_SCOUT
count: 1
trajectory: P1
timer: 18000
- ufo: STR_LARGE_SCOUT
count: 1
trajectory: P3
timer: 9000
- ufo: STR_ABDUCTOR
count: 1
trajectory: P3
timer: 9000
- ufo: STR_ABDUCTOR
count: 2
trajectory: P4
timer: 60
- type: STR_ALIEN_INFILTRATION
points: -100000
objective: 1
spawnZone: 4 #Mission zone for alien bases
raceWeights:
0:
STR_SECTOID: 60
STR_SNAKEMAN: 20
STR_FLOATER: 20
1:
STR_SECTOID: 50
STR_SNAKEMAN: 20
STR_FLOATER: 30
3:
STR_SECTOID: 20
STR_SNAKEMAN: 20
STR_MUTON: 50
STR_FLOATER: 10
5:
STR_SECTOID: 10
STR_SNAKEMAN: 10
STR_ETHEREAL: 40
STR_MUTON: 30
STR_FLOATER: 10
7:
STR_SECTOID: 20
STR_SNAKEMAN: 20
STR_ETHEREAL: 10
STR_MUTON: 40
STR_FLOATER: 10
waves:
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P0
timer: 16500
- ufo: STR_MEDIUM_SCOUT
count: 1
trajectory: P1
timer: 15000
- ufo: STR_MEDIUM_SCOUT
count: 1
trajectory: P6
timer: 13800
- ufo: STR_LARGE_SCOUT
count: 1
trajectory: P7
timer: 9000
- ufo: STR_LARGE_SCOUT
count: 1
trajectory: P7
timer: 60
- ufo: STR_TERROR_SHIP
count: 1
trajectory: P7
timer: 60
- ufo: STR_SUPPLY_SHIP
count: 1
trajectory: P7
timer: 60
- ufo: STR_BATTLESHIP
count: 2
trajectory: P7
timer: 60
- type: STR_ALIEN_BASE
points: -100000
objective: 2
spawnZone: 4 #Mission zone for alien bases
raceWeights:
0:
STR_SECTOID: 30
STR_SNAKEMAN: 20
STR_FLOATER: 50
1:
STR_SECTOID: 40
STR_SNAKEMAN: 20
STR_FLOATER: 40
3:
STR_SECTOID: 10
STR_SNAKEMAN: 40
STR_MUTON: 30
STR_FLOATER: 20
5:
STR_SECTOID: 10
STR_SNAKEMAN: 40
STR_ETHEREAL: 10
STR_MUTON: 20
STR_FLOATER: 20
7:
STR_SECTOID: 10
STR_SNAKEMAN: 20
STR_ETHEREAL: 40
STR_MUTON: 20
STR_FLOATER: 10
waves:
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P1
timer: 13500
- ufo: STR_MEDIUM_SCOUT
count: 1
trajectory: P5
timer: 15000
- ufo: STR_LARGE_SCOUT
count: 1
trajectory: P5
timer: 60
- ufo: STR_SUPPLY_SHIP
count: 2
trajectory: P5
timer: 60
- ufo: STR_BATTLESHIP
count: 1
trajectory: P6
timer: 60
- type: STR_ALIEN_TERROR
points: -100000
objective: 3
spawnZone: 3 #Mission zone for terror missions
raceWeights:
0:
STR_SECTOID: 30
STR_FLOATER: 70
1:
STR_SECTOID: 60
STR_FLOATER: 40
3:
STR_SECTOID: 20
STR_SNAKEMAN: 60
STR_FLOATER: 20
5:
STR_SECTOID: 10
STR_SNAKEMAN: 20
STR_ETHEREAL: 40
STR_MUTON: 20
STR_FLOATER: 10
7:
STR_SECTOID: 20
STR_SNAKEMAN: 30
STR_ETHEREAL: 20
STR_MUTON: 20
STR_FLOATER: 10
waves:
- ufo: STR_MEDIUM_SCOUT
count: 1
trajectory: P1
timer: 15000
- ufo: STR_LARGE_SCOUT
count: 1
trajectory: P1
timer: 9600
- ufo: STR_TERROR_SHIP
count: 1
trajectory: P0
timer: 12000
- ufo: STR_TERROR_SHIP
count: 1
trajectory: P7
timer: 9000
objective: true
- type: STR_ALIEN_RETALIATION
points: -100000
objective: 4
spawnUfo: STR_BATTLESHIP # Spawned for the final retaliation run
raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission.
0:
STR_SECTOID: 20
STR_SNAKEMAN: 20
STR_ETHEREAL: 20
STR_MUTON: 20
STR_FLOATER: 20
waves:
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P8
timer: 3000
- ufo: STR_MEDIUM_SCOUT
count: 2
trajectory: P8
timer: 3000
- ufo: STR_LARGE_SCOUT
count: 3
trajectory: P8
timer: 3000
- ufo: STR_BATTLESHIP
count: 2
trajectory: P8
timer: 3000
- type: STR_ALIEN_SUPPLY
points: -100000
objective: 5
raceWeights: {} #Special case, race comes from base.
waves:
- ufo: STR_SUPPLY_SHIP
count: 1
trajectory: P9
timer: 6000
objective: true
You can change the value to "points: -100" if you want, and get small negative scores in the monthly budgets.
But Be Aware The game it's not meant to be played like this! this is only for the players that want to relax and just play until the world ends (the real world)