OpenXcom Forum

Contributions => Playthroughs => Topic started by: Surrealistik on August 17, 2015, 05:36:30 am

Title: [TFTD] Superhuman Ironman; No MC/No DP Bomb/Alien Weapon Self-Destruct on Death
Post by: Surrealistik on August 17, 2015, 05:36:30 am

Complete!

Early November 2040 finish; obviously not a speed run. :p

Could have done it in September but I had some injured troops I wanted patched up for the final mission. The alien weapon self-destruct _definitely_ slowed me down a bit at the beginning.


Have an album of T'Leth, a desperate last ditch assault on my HQ by the aliens, and some other stuff:

https://imgur.com/a/N7krx

Title: Re: [TFTD] Superhuman Ironman; No MC/No DP Bomb/Alien Weapon Self-Destruct on Death
Post by: DeltaEpsilon on October 15, 2015, 05:05:21 pm
I've noticed you have Dream Maker window opened. Are you coding for SS13?
Title: Re: [TFTD] Superhuman Ironman; No MC/No DP Bomb/Alien Weapon Self-Destruct on Death
Post by: kkmic on October 20, 2015, 10:28:49 am
Very nice!
Title: Re: [TFTD] Superhuman Ironman; No MC/No DP Bomb/Alien Weapon Self-Destruct on Death
Post by: XOps on October 22, 2015, 06:40:14 am
Could have done it in September but I had some injured troops I wanted patched up for the final mission. The alien weapon self-destruct _definitely_ slowed me down a bit at the beginning.

I've been testing my mod with weapon self-destruct and I also find it really slows player progress by a lot. It's made me realize just how much of my funding comes from selling captured alien weapons.

Also nice pics.  :)