OpenXcom Forum
OpenXcom => Suggestions => Topic started by: TopCat on August 16, 2015, 06:52:23 pm
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Please allow build-in secondary equipment into armor.
Looking for simplest solution I'm thinking about hard coding weapon/equipment slots in armor but another implementations may be even better .
something like:
a) Personal Medikit - I alway want have medikit build-in armor to allow sef-healing (even less invective) or battle drug injectors
b) Mottion Scaner / Bettel Comp - real advanced armors should allow carry advance electronics inside
c) Anny weapon / equipment hard-coded on normal "hand" slot .
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Not sure how it would work but having automatic motion sensors would make the motion sensor have a purpose
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Yes... When you will have it build in armor then you don't need carry it in hand.
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Its not that simple you know,there has to be a way to code the function in order to work,To use items you use them by the 2 hand slots which controll the way the weapons and equipment work,you can change stats such as stamina from wearing armor but a function such as using a medic kit without having a medic kit in hand would be impossible.
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extended can do this