OpenXcom Forum

OpenXcom => Suggestions => Topic started by: TopCat on August 16, 2015, 06:52:23 pm

Title: Armor buildin equipmnet
Post by: TopCat on August 16, 2015, 06:52:23 pm
Please allow build-in secondary equipment into armor.

Looking for simplest solution I'm thinking about hard coding weapon/equipment slots in armor but another implementations may be even better .

something like:
a) Personal Medikit - I alway want have medikit build-in armor to allow sef-healing (even less invective) or battle drug injectors
b) Mottion Scaner / Bettel Comp - real advanced armors should allow carry advance electronics inside
c) Anny weapon / equipment hard-coded on normal "hand" slot  .
Title: Re: Armor buildin equipmnet
Post by: doctor medic on August 16, 2015, 06:55:05 pm
Not sure how it would work but having automatic motion sensors would make the motion sensor have a purpose
Title: Re: Armor buildin equipmnet
Post by: TopCat on August 16, 2015, 07:02:39 pm
Yes... When you will have it build in armor  then you don't need carry it in hand.
Title: Re: Armor buildin equipmnet
Post by: doctor medic on August 16, 2015, 09:23:58 pm
Its not that simple you know,there has to be a way to code the function in order to work,To use items you use them by the 2 hand slots which controll the way the weapons and equipment work,you can change stats such as stamina from wearing armor but a function such as using a medic kit without having a medic kit in hand would be impossible.
Title: Re: Armor buildin equipmnet
Post by: kikimoristan on August 17, 2015, 09:47:01 pm
extended can do this