OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Surrealistik on August 11, 2015, 10:20:51 am
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Per the subject.
Would make these significantly more useful.
EDIT by Meridian: implemented here: https://openxcom.org/forum/index.php/topic,8634.0.html
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How would you determine the preferred target ? If your character is standing on a piece of staircase and facing a tall wall, there's no way to guess which wall you want to destroy (level 0 or level 1).
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Does the hammer in Dioxine's Piratez not have the ability to destroy walls?
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Despite its look and feel, that hammer is actually a shooting weapon with range: 1. That's why you can't use it on diagonals and that's why you can destroy terrain. It's a clever use of the game's engine to do what you want despite it not really being possible.
Smashing enemies with a hammer also improves your firing accuracy :D It's excellent on gals who can't aim for their life as a first training weapon.
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Smashing things with a hammer also improves your firing accuracy :D
When you hit a hostile target, yes. Not when you simplify the scenery.
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Very true! Edited my first post.
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yes you can make a weapon with melee type damage and max range of 1 and will mostly behave like a melee weapon but with the added bonus of destroying terrain object. from my experience there were a few issues vs regular melee mode. i can't remember know but i think ramps or elevations tend to extend the damage. also i think you can shoot right below or above you.
the only issue is melee skill does not apply by default to such a weapon since is listed as range and i am not sure if you say skillApplied: true even works on a 1 range weapon that pretends to be melee.