OpenXcom Forum

OpenXcom => Fan-Stuff => Topic started by: new_civilian on July 24, 2015, 11:17:46 am

Title: A premiere for me...
Post by: new_civilian on July 24, 2015, 11:17:46 am
20+ years of XCom playing and today i got this for the first time ever. It appeared when I sent my troops to a downed Fighter (mod) crash site. I received some Alien Alloys and nothing else, but I was very surprised to see this.  :)
Title: Re: A premiere for me...
Post by: 7Saturn on July 24, 2015, 11:49:02 am
I had this a few times, but never with the original game. I believe, that this as been implemented only in openxcom, hasn't it?
Title: Re: A premiere for me...
Post by: Meridian on July 24, 2015, 12:14:35 pm
I had it in original too I think.

Usually when I shot down a very small UFO without destroying it, maybe 1 in 5 chance.
Title: Re: A premiere for me...
Post by: 7Saturn on July 24, 2015, 01:16:00 pm
Usually when I shot down a very small UFO without destroying it, maybe 1 in 5 chance.
That on the other hand I never had. They were always destroyed. But maybe that's because I never use the cannons.
Title: Re: A premiere for me...
Post by: yrizoud on July 24, 2015, 01:52:25 pm
When a crash mission begins, the only UFO damage is applied to UFO power sources (either blow up or not).
https://www.ufopaedia.org/index.php?title=UFO_Crash_Recovery#Power_Source_Explosions_and_Elerium_Recovery
I got this message once, I assumed it was because all the deployed aliens happen to be in the blast radius.
Title: Re: A premiere for me...
Post by: pilot00 on July 24, 2015, 03:01:31 pm
I had that one happen to me in the original as well. It happens in TFTD too.
Title: Re: A premiere for me...
Post by: Hobbes on July 24, 2015, 03:06:25 pm
20+ years of XCom playing and today i got this for the first time ever. It appeared when I sent my troops to a downed Fighter (mod) crash site. I received some Alien Alloys and nothing else, but I was very surprised to see this.  :)

I had it in original too I think.

I had that one happen to me in the original as well. It happens in TFTD too.

EDIT: this feature appears on OpenXCom and in the original TFTD, but not in the original UFO.

One easy to check is to see if that text string appears on the original ENGLISH.DAT (https://www.ufopaedia.org/index.php?title=ENGLISH.DAT) and ENGLISH2.DAT (https://www.ufopaedia.org/index.php?title=ENGLISH2.DAT) files and their TFTD equivalents, which contains the text strings used on the original game.

Since it isn't present for the original UFO, your memory is playing tricks on all who remember seeing it there. :)
Title: Re: A premiere for me...
Post by: 7Saturn on July 24, 2015, 03:13:34 pm
It's nice being right. ;-)
Title: Re: A premiere for me...
Post by: Hobbes on July 24, 2015, 03:15:02 pm
It's nice being right. ;-)

I've rechecked and it actually appears on TFTD, but not UFO :)
Title: Re: A premiere for me...
Post by: 7Saturn on July 24, 2015, 03:16:30 pm
TFTD I rarely played, as I was often disturbed by techtree-bugs. So about that I wouldn't know...
Title: Re: A premiere for me...
Post by: Meridian on July 24, 2015, 04:42:39 pm
I've rechecked and it actually appears on TFTD, but not UFO :)

Yeah, that must be it... I remember it from my early LPs, so it couldn't have been OpenXcom.
Or maybe I am just delusional.
Title: Re: A premiere for me...
Post by: Hobbes on July 24, 2015, 05:30:48 pm
Yeah, that must be it... I remember it from my early LPs, so it couldn't have been OpenXcom.
Or maybe I am just delusional.

It's a known neural phenomenon - most of our memories are reinvented by our subconscious in order to fit the present. This is also why eye witnesses can be very unreliable.

If you're a diary writer you'll see this when you reread entries from years ago and realize that your current impression of those events is different from when you experienced then and wrote in your diary.
Title: Re: A premiere for me...
Post by: Arthanor on July 24, 2015, 05:54:30 pm
Interesting! I do remember seeing that too, but not while playing OpenXCom. Must be TftD!

What happened in the original if all aliens got killed by the crash? I sort of remember going through the inventory, seeing the map, playing my turn and winning as soon as I press end turn because everything was already dead.
Title: Re: A premiere for me...
Post by: kharille on July 25, 2015, 04:24:08 pm
Never seen this before.  And I've been playing since 94'....
Title: Re: A premiere for me...
Post by: SIMON BAILIE on July 25, 2015, 04:52:39 pm
Would the most likely case of this happening not be a vanilla medium scout as a small scout has no power source? All the aliens could get roasted in the medium scout but surely the walls in bigger crafts would spare some of them until you finish them off
Title: Re: A premiere for me...
Post by: Arthanor on July 25, 2015, 07:15:18 pm
Medium scout is likely the only vanilla ufo for which this could happen. It's small enough that a large explosion will shred it and all the aliens inside, and the crew is small enough that they might all be in to get shredded. On a large scout, at least one alien should be safely spawned outside.

There are a few modded UFOs to which that could happen, first to come to mind is the old version of the small fighter UFO from Solarius, with 2 power sources, a small footprint and a small crew.
Title: Re: A premiere for me...
Post by: new_civilian on July 26, 2015, 03:26:13 pm
Medium scout is likely the only vanilla ufo for which this could happen. It's small enough that a large explosion will shred it and all the aliens inside, and the crew is small enough that they might all be in to get shredded. On a large scout, at least one alien should be safely spawned outside.

There are a few modded UFOs to which that could happen, first to come to mind is the old version of the small fighter UFO from Solarius, with 2 power sources, a small footprint and a small crew.

Which it was (see first post, it was a fighter from a mod.)  ;D
Title: Re: A premiere for me...
Post by: Warboy1982 on July 26, 2015, 03:41:59 pm
it's a recent(ish) addition, if all the aliens are killed in the power source explosion, this happens, just as it did in tftd, just like hobbes said. we saw no reason not to apply it to ufo as well.
Title: Re: A premiere for me...
Post by: hellrazor on July 26, 2015, 03:53:15 pm
it's a recent(ish) addition, if all the aliens are killed in the power source explosion, this happens, just as it did in tftd, just like hobbes said. we saw no reason not to apply it to ufo as well.

Well it makes total sense :)
Need to make a fun mod were the entire alien crew spawn near the powersources :D
Autorecovery ^^
Title: Re: A premiere for me...
Post by: Solarius Scorch on October 18, 2015, 12:17:54 pm
Wow, it was I who made the Fighter, and I've downed hundreds of them, but never had this total wipeout.

As for the original game, this wouldn't happen because the aliens can only die because of the UFO Power source explosion, and all UFOs are set to have some of its crew be spawned outside. The Fighter is specifically designed to not be like this (because it's a small craft designed for defence, and certainly not for ground missions).

But I wonder what would happen in the original game if it had such a UFO and everyone died inside. Would the game just crash?
Title: Re: A premiere for me...
Post by: new_civilian on October 18, 2015, 06:07:04 pm
It would maybe end after the first turn...  :)
Title: Re: A premiere for me...
Post by: Solarius Scorch on October 18, 2015, 07:14:50 pm
It would maybe end after the first turn...  :)

Yeah, I'd expect them to build in some sort of a fail safe.

PS. Civilian, I hate TFTD too. ;)