OpenXcom Forum

Contributions => Playthroughs => Topic started by: SIMON BAILIE on July 11, 2015, 06:00:21 pm

Title: Mutons that are a serious challenge
Post by: SIMON BAILIE on July 11, 2015, 06:00:21 pm
Just did a landed heavy gunship with mercenaries and without being able to abuse psionics they are a bit of a knightmare, piratez v0.9j. In fact I almost ran out of explosives, first time I had to go back to my craft for more H/E to take out a tank.
Title: Re: Mutons that are a serious challenge
Post by: hellrazor on July 16, 2015, 04:34:01 pm
Just did a landed heavy gunship with mercenaries and without being able to abuse psionics they are a bit of a knightmare, piratez v0.9j. In fact I almost ran out of explosives, first time I had to go back to my craft for more H/E to take out a tank.

Could you reupload the screenshot? Since the fiel seems to be empty.
Title: Re: Mutons that are a serious challenge
Post by: SIMON BAILIE on July 16, 2015, 06:39:41 pm
Unfortunately I deleted the original but what I was getting at is that the mutons/mercenaries in piratez without psionics are very challenging especially on superhuman. One of the best non explosive tactics is liberal use of hammers. But getting up next to them without being hit is another matter.
Title: Re: Mutons that are a serious challenge
Post by: doctor medic on August 08, 2015, 12:27:17 am
Any difference in xpiratez?