OpenXcom Forum

OpenXcom => Suggestions => Topic started by: TopCat on April 25, 2015, 01:18:37 am

Title: Lack of Alien/Soldier burning
Post by: TopCat on April 25, 2015, 01:18:37 am
In original xcom soldiers or aliens may burn and get damaged each turn.
- please bring this mode back (burn crysalid burn).
 - allow path finding to go around fire and not in.
Title: Re: Lack of Alien/Soldier burning
Post by: Hobbes on April 25, 2015, 02:21:10 am
In original xcom soldiers or aliens may burn and get damaged each turn.
- please bring this mode back (burn crysalid burn).
 - allow path finding to go around fire and not in.

Soldiers or aliens can also burn on OpenXCom if you hit them with incendiary ammunition or have them stand a turn in fire.
Title: Re: Lack of Alien/Soldier burning
Post by: Warboy1982 on April 25, 2015, 04:31:03 am
aliens also already try to avoid fire. the only difference between vanilla and openxcom in this regard is that fire doesn't do damage multiple times per turn any more.
Title: Re: Lack of Alien/Soldier burning
Post by: NuclearStudent on April 26, 2015, 04:19:07 am
aliens also already try to avoid fire. the only difference between vanilla and openxcom in this regard is that fire doesn't do damage multiple times per turn any more.

Really! Why not?
Title: Re: Lack of Alien/Soldier burning
Post by: Warboy1982 on April 26, 2015, 04:30:51 am
because that was a bug.

https://www.ufopaedia.org/index.php?title=Known_Bugs#Funky_Fire (https://www.ufopaedia.org/index.php?title=Known_Bugs#Funky_Fire)