As you know, psionic is unbalanced in the vanilla Xcom. I believe, that psionic unbalanced not because it is overpower, but because it is too weak, and because it is unlimited.With a further examination of the rules...
I this the final relase or you plan to hack and balance things so we can have harder times?
I don't think I will end up using the PSI-Armor when the Flying Suite will be available in later game.
If PSI-Armor will give me some big stats increase (+40 PSI for example), I may consider using it instead of the more powerful FA, this will force me to choose for battle protection or psi-protection, but only +10 ??? FA wins hand off.
Well, I need some days to play and reach the psi-techs.
thanks redv :)
I agree with you Arthanor,
but this phrase from redv was so tempting:With a further examination of the rules...
A PSI-Tank would be a great thing IF the tank will be much more powerful than a regular soldier, but, with the provided rules, my soldiers will eventually surpass the tank in power.
As it is now, the PSI-Tank has lost most of its appeal.
Sorry redv, I will try this mod, but I will also modify the rules, so to nerf my soldiers (max psi skill capped to 30) AND the tank armor.
The fact that PSI Tank occupy 4 slots is a bonus: if I want the overpowered PSI, I get less soldiers 8)