OpenXcom Forum

Contributions => Playthroughs => Topic started by: Jstank on March 11, 2015, 02:26:15 am

Title: Jstank's Final Mod Pack Lets Play | 28
Post by: Jstank on March 11, 2015, 02:26:15 am
Message of the day!

Open X Com Final Mod Pack | 29 | Terror Averted Pt 2

https://www.youtube.com/watch?v=JKCqV12Sg1o

We finish up the terror site and try and figure out what to do next.
Title: Re: Final Mod Pack Lets Play
Post by: Arthanor on March 11, 2015, 03:28:48 am
Private Arthanor reporting for duty, Sir!

If I don't survive Ivan's LP, hopefully I can get cloned in time for yours ;)
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 11, 2015, 07:02:33 am
Your in!
Title: Re: Final Mod Pack Lets Play
Post by: hellrazor on March 11, 2015, 07:25:43 am
Will you employ zerging tactics or not?

If not count me wanna have a Rocket Launcher + some Large Rockets and a Pistol and a Flare :D
Title: Re: Final Mod Pack Lets Play
Post by: Meridian on March 11, 2015, 08:23:39 am
Sniper Meridian reporting for duty!
Title: Re: Final Mod Pack Lets Play
Post by: Solarius Scorch on March 11, 2015, 10:17:42 pm
I would advise you to wait until 1.0. There are some significant changes to the early game.

Meridian, I'd tell you the same thing, but it's a bit too late now. :)
Title: Re: Final Mod Pack Lets Play
Post by: Meridian on March 11, 2015, 10:55:41 pm
No problemo. I love the current version too.

Just out of curiosity... will v1.0 be "backwards compatible"? ...in a sense I could upgrade to it even though I will "miss" those early game changes... or will it just break my saves?
Title: Re: Final Mod Pack Lets Play
Post by: Solarius Scorch on March 11, 2015, 11:13:03 pm
It shouldn't break your saves, but weird research effects might happen.
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 12, 2015, 12:27:45 am
Id like to hold out until 1.0 depending on when it is finished.


Also Solaris you have a soldier and Primary base name


I also ran into a bug concerning craft rail cannons. Every time I try and shoot with them i get a crash. Easily avoidable though

Thanks again!

Jstank
Title: Re: Final Mod Pack Lets Play
Post by: Arthanor on March 12, 2015, 01:49:33 am
A missing firing sound file, maybe?
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 12, 2015, 04:00:28 am
I actually think it has to do with the sprite because it looks like someone used non standard colors.

Bug confirmed. I fixed it by changing the rail cannon sprite to the guass cannon sprite. You are missing the rail cannon sprite. Idk something is wrong with the rail cannon sprite.

Another suggestion is increasing the limit of  items on the skymarshal/Ironfist/Avenger for the simple fact that your trying to equip more soldiers. 80 Items is fine for the sky ranger but is a little lite for the others.

Other than that I have been play testing the FMP and i really freakin love everything that is in here GREAT JOB!
Title: Re: Final Mod Pack Lets Play
Post by: kikimoristan on March 12, 2015, 02:32:22 pm
plz add me as Double Balls (i posted on youtube too). hopefuly ill be a sniper bitch never die > : )
Title: Re: Final Mod Pack Lets Play
Post by: pilot00 on March 12, 2015, 05:52:16 pm
I really hope too, it wont be a zerg rush. Everytime I see a game like this I remember this entry from that ancient awesome lets play featuring Otton Von Xander:

"The recorded voice-journal of Heinrich von Paxicon, Stunproder 1st Class

Mood: Scheisse.

I vaz issued mein waffen today. It is ein stick. I asked herr Kommendant "Can't I get ein gun..?" but apparently zé fakt that I interned at the Düsseldorf Zoo back in '91 means I am the only one qualified to, unt I quote zhat amerikan pig here, "Subdue and kapture" these.. Zektoids. Armed with lasers. Unt plasma. Unt giant spaceships. And probably zixteen-boobed monster women with carapaces.

And me with mein stick.

If I survive my first mission, I schwear I will pee in his office. Rite in zhat little potted plant by his desk."

Signing owt.

EDIT: Do we need to post on youtube to sign in or we can do from here too? If we can from here you can use me too:
Chris Justinian callsign Immolator.
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 12, 2015, 06:12:02 pm
Your in Pilot00!

(I named you after the name update!)

https://www.youtube.com/watch?v=zleLGMxbwY0&list=PLdRzyg_rQbgua_u32H4S2si6bFDx8U_Ap
Title: Re: Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on March 12, 2015, 06:13:10 pm
PFC JG reporting for duty, sir!
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 12, 2015, 06:22:09 pm
PFC JG reporting for duty, sir!

Your in!
Title: Re: Final Mod Pack Lets Play
Post by: hellrazor on March 12, 2015, 06:26:36 pm
hm.. i am not in?
Title: Re: Final Mod Pack Lets Play
Post by: pilot00 on March 12, 2015, 08:35:57 pm
With such a big list I doubt you are gonna need many clones. Then again It will depend on how much we will die XD

Now, where ist mein stick :D
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 14, 2015, 05:34:07 am
Hell Razor your good to go!

We will be dying alot. I tend to zerg and squad wipe lots.
Title: Re: Final Mod Pack Lets Play
Post by: kikimoristan on March 14, 2015, 06:09:10 am
Double Balls is not gonna disappoint. Just letting you know right now. Double Balls is gonna be constantly 70+ aiming, 70+ throwing 60+ TU MINIMUM 30 weight :3 And is gonna get like 20%  aim kills consistently.  :3
Title: Re: Final Mod Pack Lets Play
Post by: pilot00 on March 14, 2015, 05:25:28 pm
We should (if Jstank allows when he starts the game), a couple of line with our 'characters' thoughts and stuff. It would make the AAR a little bit more amusing. Or send them to him and he might post what he considers good.

But then again we are sooo many...
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 14, 2015, 09:54:27 pm
Post away my friend! Ill include whatever you guys give me.
Title: Re: Final Mod Pack Lets Play
Post by: Solarius Scorch on March 14, 2015, 10:46:57 pm
The new version is out. :)
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 15, 2015, 12:54:10 am
Thanks  Solarius  I will upgrade!

Noooo you Nerfed my sniper rifle lol

Its alright Ill soldier on

Thanks for fixing the rail gun it works perfectly now!
Title: Re: Final Mod Pack Lets Play
Post by: pilot00 on March 15, 2015, 05:15:16 pm
PM sent. Hope people enjoy.
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 19, 2015, 12:25:29 am
First 10 Episodes are Filmed and they will release on next Tuesday the 23rd!

Unfortunately no terror mission as it was during the period where there was a bug with the terror missions.

I have gotten that fixed and we should enjoy terror missions on week two!

(https://i.imgur.com/X5sfN8s.png)

Congratulations in advance on the great LP Finish from Ivan Dogovitch! THANKS FOR THE SHOUT OUT IVAN!!
https://www.youtube.com/watch?v=TCyMLKdUhKo

Good luck to Meridian as well. Thanks for fixing the code!
https://www.youtube.com/watch?v=85KxY57TxRc

Its still not too late to sign up. I will constantly be updating the name list.
https://www.youtube.com/watch?v=P7MbedC-R1o&list=PLdRzyg_rQbgua_u32H4S2si6bFDx8U_Ap

I will see you all next week!
Title: Re: Final Mod Pack Lets Play
Post by: hellrazor on March 22, 2015, 02:08:40 pm
Hell Razor your good to go!

We will be dying alot. I tend to zerg and squad wipe lots.

I insist of being named "hellrazor"
Title: Re: Final Mod Pack Lets Play
Post by: Jstank on March 24, 2015, 05:39:51 pm
Open X Com Final Mod Pack Super human


First Episode is out now!

https://www.youtube.com/watch?v=NPF3L8UiZmY

Enjoy
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 27, 2015, 07:00:34 pm
Instead of posting a million times I will modify the first message MOTD to not spam this chat with a million posts. Go ahead and feel free to reply to the end of the posts.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: pilot00 on March 28, 2015, 01:38:31 am
Just watched the first episode. Off to a good start it seems :)

P.S 1. I made it to the first team yayyyyyy(?)

P.S 2. Those hazmat suits m8 :D

BTW I can type another missive like the first I sent you but I was wondering: Do you find any use on them or not? If not I can skip them.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 28, 2015, 01:52:41 am
I love the RP man keep it coming. I got you as pilot 00 then I reread your post so in later episodes i renamed you immolator. Hope thats ok :/
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: pilot00 on March 28, 2015, 01:59:24 am
Np, whatever fits. Ill send you some logs tomorrow.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on March 29, 2015, 06:28:21 am
Sweet! First kill in an LP.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 29, 2015, 07:56:25 am
Hopefully the first kill jitters has subsided soldier, there will be many, many more to come.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: pilot00 on March 30, 2015, 12:17:22 am
So far so good, the casualty rate is compared to expectations (zerg rush) low, our soldiers are pretty good and the only sad part is that we keep losing a large amount of dogs. Lets hope the animals rights orgs dont get involved with x-com :p

I also have a question:

1)How do you make the arrows appear in the battlescape when you issue a move order? I am pretty sure I search around but I cant find it.

EDIT: Meh seems I had it ticked on but needed a restart.
 
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 30, 2015, 04:21:20 am
There is a menu under the Battlescape options menu
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on March 30, 2015, 08:39:22 pm
I'm grateful there are faithful dogs to forge ahead of us in these missions.  Their little canine lives have preserved ours:) Truly man's best friend.  Their sacrifice is not in vain!
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 30, 2015, 08:45:28 pm
All dogs (and their clones) go the heaven!
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: kikimoristan on March 30, 2015, 10:36:52 pm
guys think about it . is a war between advanced aliens and humans.  is not just dogs dying. everyone is. i died like 3 times. hellrazer lik 3 times. ivan dogovich 3 times.  everyone is doing their best to remove the alien threat. if you don't you lose earth. so all the people you need to win so those who died haven't died in vain .

anyway good luck next one

(also hobbes or whoever is responsible needs to get on top of that terrain pack too many bugs :) )
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on March 30, 2015, 10:59:30 pm
@TollW - no arguments from here :)
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 30, 2015, 11:22:00 pm
I don't think its solarius's fault, the situation came around that it was time for Warboy to change stuff around for tftd and it ended up breaking some mods. It will get worked out eventually.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: kikimoristan on March 30, 2015, 11:57:44 pm
i apologize  in advance if i blamed hobbes or anyone. seems was openxcom issue. you should all know it was a friendly remark :)

and nobody is at fault here. ppl doing their best . is just how things are. all i was saying is get on top of it fix it or disable that feature until is fixed etc cause it affects your game score you had to quit 3 terror missions. that's what i meant.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 31, 2015, 01:49:13 am
No troubles man. No drama here  :P

Title: Re: Jstank's Final Mod Pack Lets Play
Post by: pilot00 on March 31, 2015, 12:49:36 pm
guys think about it . is a war between advanced aliens and humans.  is not just dogs dying. everyone is. i died like 3 times. hellrazer lik 3 times. ivan dogovich 3 times.  everyone is doing their best to remove the alien threat. if you don't you lose earth. so all the people you need to win so those who died haven't died in vain .

anyway good luck next one

(also hobbes or whoever is responsible needs to get on top of that terrain pack too many bugs :) )

I am still poky poky at command to issue us smoke granades and Ill start poky poky them to issue us one of those automated tank launchers to scout ahead and provide heavy support. It will minimize the loss of life on the doggy side (plus save us the 10k each one costs) and have mobile artilery in the field.

Command must already hate me at that point :D
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on March 31, 2015, 05:22:03 pm
A good Commander is always looking out for their troops.

We need heavy equipment on the field to deal with an ever increasing enemy and to stand guard for an assault. Ill be sure to order some tanks so that the weight of this war doesn't solely rest on our canines paws.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on April 02, 2015, 06:51:23 am
Tough mission on episode 9 and fairly hairy coming off that skyranger.  At least I took down two scumbags before they did me in, and commander made a valiant effort to patch me up before that which I appreciate.  Hopefully, the cloning vats will give me better stats the next go around :)
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 02, 2015, 06:56:45 am
The following is a post that I made on a Battle Bunny LP. I think it answers your questions about cloning...

through advances in technology it is possible now to transfer conciseness to a fresh clone just before death. Its no secrete now. There was a press release a few months ago and pamphlets were handed out. The media fiasco that ensued made things complicated and some misinformation was circulated. After the lies were squelched and the mysterious disappearance of JStankXII along with his radio news program, people began to realize that having their conciseness transferred made them in fact immortal.
 
They remembered all the good times, the waves they surfed, the nurses they kissed, what they had for dinner the previous day. However there is a dark side to this process and that is the skills they acquired through their career become shattered at transfer.  To this day our scientists have not figured out a way to regain the muscle memory or the psionic ability the clones previous predecessor possessed. This was particularly hard on Oldie Bones. Having a supreme commission and and high skill and respect from his teammates, Oldie Bones was a very happy man. After his death there was a change in him. Instantly he was demoted to rookie, not because of his lack of experience but due to his lack of skill. This effected him deeply. Before he would go drink beer with the guys, surf all the waves, and was loved by all the nurses. Now he found himself in a strange base, wandering aimlessly as the layout is completely different. Everyone knows who he is and the guys still call him col bones as he was affectionately called, but its not the same because he is in base Europe now. They asked him if he wanted be transferred back to Australia but he declined, commenting that he forgot how to surf. It is a tough transition for all xcom troops who die.  It is a sad for old Col Bones, because he is now in psiciatric treatment Commander, and he is considering to terminate his clone insurance policy.

There is hope however. The new ones, the ones with not much to loose are not as heavily affected. A quite opposite effect occurs with rookies who get the thrill of being the first to step off on a mission crave the thrill. They look forward to the fight, are often brash, and reckless. There was even one occasion were Sergie Entropie was caught playing Russian Roulette with a heavy plasma between missions as the long months and routine training regiment bores them horribly. Sergie in particular has an obsession with Crysalids, He often spots them coming towards him and holds his fire until the very last moment.  These soldiers have nothing to loose and do not fear death. It is quite a different organization once this technique was developed.  It is not like the old days, the days of pro newbie, the ones who have an intense fear of death, and who are affected deeply by the carnage. Pro newbie the movie has been out for quite some time and the new guys just laugh and say its all made up. They will never be able to empathize or understand the plight of a traumatized combat soldier who was not immortal. 

Horst is an anomaly. His skills are so poor that he begs to be killed constantly, saying that he would do good to have a fresh clone because the one he is in now has already been deemed defective. His lawyers are working though the X-Tribunals and now have the case at the lower circuit courts. No one is certain what to do as all the regulations set no precedent for this type of behavior.  We think command needs him for some special purpose. Men have heard whispers of a controversial tactic called a lightning rod. This is a cruel tactic where a commander allows an alien to creep into the mind of a mentally weak soldier and wreck havok. It is quite effective on the battlefield but the effect it has on the soldier is traumatic at best. Doctors say that resetting the clone would only worsen the soldiers condition. Horst's lawyers say that this is just a political filibuster so that they can continue the tactic. Ultimately all decisions come down to the commander, and the court system only has the power to make recommendations. After the war however the courts do report all actions of the commander to the counsel who then decide bunnies fate. If they feel he has committed any war crimes, it is in their power to prosecute. This is also unprecedented, and highly unlikely. Most feel horst will be doomed to a life of a puppet and may be entitled to a civil lawsuit after the war.
All of these effects make this organizations environment a truly unique experience that will be discussed for ages by scholars and historians. The advances in cloning, if we survive will change the world forever   
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on April 02, 2015, 07:06:26 am
Sobering words, commander  :(
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 04, 2015, 05:45:51 pm
Message of the day! 4/4/2015

OpenXCom Final Mod Pack Episode 12 Terrorize!

https://www.youtube.com/watch?v=B6EXY-fUHkc&feature=youtu.be

If you want a soldier leave a comment either here or on my recruitment video.

https://www.youtube.com/watch?v=P7MbedC-R1o

We honor the fallen...

Happy Bunny and or Candy day to those who qualify...

I will be going into a period of less activity this weekend due to the holiday. I may not have time to update this thread however I will still follow my release schedule. The episodes will come out at 9am in the morning once a day! At least that's the plan...

I will also be putting the new episodes at the end of the thread and at the beginning because I fear nobody actually checks the beginning of the thread.

That is all..

https://www.youtube.com/watch?v=eKOm0M5pWkc
https://openxcom.org/forum/index.php/topic,3524.0.html

Jstank
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 05, 2015, 06:16:14 pm
New Video up

Open X Com Final Mod Pack Episode 13 Expert Only.

https://www.youtube.com/watch?v=EXYrfO8zXso


Happy Bunny/Candy day!


Jstank
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 06, 2015, 06:15:11 pm
New Video up

Open X Com Final Mod Pack | 14 | The Longest Day Pt. 1 of 3

https://www.youtube.com/watch?v=dYHNL1tbUyk&feature=youtu.be


Terror Mission # 2


Jstank
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 08, 2015, 03:10:26 am
Open X Com Final Mod Pack |14 | The Longest Day Pt 2 of 3

https://www.youtube.com/watch?v=CqNCZTfvQlQ&feature=gp-n-o&google_comment_id=z13oe3rjzx2qsvjen23usl05komtdtbgl04
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on April 08, 2015, 06:00:52 am
Brutal mission.  Those snail thingies are gruesome terror units.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 08, 2015, 07:54:14 pm
 :'( Open X Com Final Mod Pack |15 | The Longest Day Pt 3 of 3  :'(

The Saddest Day


https://www.youtube.com/watch?v=CqNCZTfvQlQ
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: pilot00 on April 09, 2015, 01:12:44 pm
Sad day for humanity indeed. We lost so many good soldiers there. My character should feel depresed right now. Its not easy to lose so many men, so many friends....
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 10, 2015, 03:36:18 am
Open X Com Final Mod Pack |17 | ... For Science!


https://www.youtube.com/watch?v=tVdAE5H9ynM (https://www.youtube.com/watch?v=tVdAE5H9ynM)
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: mrxian on April 10, 2015, 03:05:14 pm
Really nice mission, with some amazing moments.

I am wondering why you take so many rocket launchers. From all the rockets you shot, there was only one shot where the explosion maybe helped, and even in that case you could have been equally well off with a grenade. You could have given those soldiers a lighter weapon and a stun rod instead!
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 10, 2015, 09:31:04 pm
Open X Com Final Mod Pack |18 | chrys·a·lis (krĭs′ə-lĭs)

https://www.youtube.com/watch?v=lXRKU0_Sua8

chrys·a·lis (krĭs′ə-lĭs)
1. The pupa of certain kinds of insects, especially of moths and butterflies, that is inactive and enclosed in a firm case or cocoon from which the adult eventually emerges.
2. The case or cocoon of a chrysalis.

Welcome Open Screen Broadcast Software and also better framerate!

Really nice mission, with some amazing moments.

I am wondering why you take so many rocket launchers. From all the rockets you shot, there was only one shot where the explosion maybe helped, and even in that case you could have been equally well off with a grenade. You could have given those soldiers a lighter weapon and a stun rod instead!

Im trying to compensate for the lack of good weapons as we haven't discovered laser pointers yet.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: NeptunesNookGames on April 11, 2015, 12:33:02 am
Welcome Open Screen Broadcast Software and also better framerate!

Woo!!   If you need any help with it just let me know, I'm not an expert but I've been using it the last few months.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 11, 2015, 03:48:34 am
Yeah How do you record rimworld?

That game is a beast~!
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: NeptunesNookGames on April 11, 2015, 04:55:37 am
Yeah How do you record rimworld?

That game is a beast~!

I use window capture with the game in windowed mode, just make sure your resolution is right (720 or 1080) otherwise it will come out wonky
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on April 11, 2015, 05:19:39 am
Audio much improved  ;D

Capture looks a little "twitchy" on OBS though.
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 11, 2015, 08:31:07 pm
Audio much improved  ;D

Capture looks a little "twitchy" on OBS though.

Yeah I'm still working through obs... :-[

Open X Com Final Mod Pack |19 | Honey Badgers

https://www.youtube.com/watch?v=FTAYV5EC1bc

Because Honey Badgers don't give a shit...

Title: Re: Jstank's Final Mod Pack Lets Play
Post by: DoxaLogos (JG) on April 12, 2015, 02:17:53 am
Helps if you remember to pick up the activated grenade you left in the Skyranger.  That's why my guy and another guy died of fatal wounds  :o
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 12, 2015, 06:15:50 am
Sloppy Play by the commander as always.


I think im worse than Battle Bunny
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: ivandogovich on April 12, 2015, 06:23:20 am
I think im worse than Battle Bunny

Impossible! ;)
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Meridian on April 12, 2015, 09:08:53 am
I think im worse than Battle Bunny

The only commander worse than BattleBunny is Zapp Brannigan... and even he's fictional. That's why we love BB so much :D
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 12, 2015, 12:37:16 pm
Horst?
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Meridian on April 12, 2015, 12:56:36 pm
No no, I meant the actual Zapp Brannigan from Futurama. I'm sure Horst is a good commander :)
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: pilot00 on April 13, 2015, 05:54:29 pm
No no, I meant the actual Zapp Brannigan from Futurama. I'm sure Horst is a good commander :)

Brannigan has Lady luck and admiral awesome on his side (according to his words). I cant stop laughing every time I hear this quote :D
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 13, 2015, 06:03:33 pm
 :)
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 14, 2015, 01:20:00 am
Open X Com Final Mod Pack |21 | Relativity
https://www.youtube.com/watch?v=9tBIS7g9AjU
More time travel!

Thanks Youtube for uploading at a low res?!


Enjoy!
Jstank

Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 14, 2015, 11:58:48 pm
Open X Com Final Mod Pack |22 | Progress

https://www.youtube.com/watch?v=rWUn4vn1l_4&feature=youtu.be
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Meridian on April 15, 2015, 12:20:04 am
And where's part #22? :)
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 15, 2015, 01:49:48 am
opps.

Fixed! ;D
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 15, 2015, 10:59:03 pm
Open X Com Final Mod Pack | 23 | Full Laser Com

...never go full laser...

https://youtu.be/GujI3EOqynk
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 17, 2015, 01:18:30 am
Open X Com Final Mod Pack | 24 | MiB Scum

https://www.youtube.com/watch?v=hJRWnS67lCY&feature=youtu.be

Sound Fixed!


Taking out the trash with vengeance
Title: Re: Jstank's Final Mod Pack Lets Play
Post by: Jstank on April 18, 2015, 12:36:36 am
Open X Com Final Mod Pack | 25 | Subtitles

https://www.youtube.com/watch?v=MiL1KlspuFk&feature=youtu.be

Warning: This episode contains strong language. Viewer discretion is advised.
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: pilot00 on April 20, 2015, 03:16:42 pm
Any news on the base defense?
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: Jstank on April 21, 2015, 03:43:14 am
Open X Com Final Mod Pack | 26 | The Chryssalids Strike Back

https://www.youtube.com/watch?v=_7RFfFWvx2U&feature=youtu.be

Not Great

-It took me a while to edit this one as I was having issues with my editor software. That is why it came out a little late today pilot.
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: pilot00 on April 21, 2015, 04:17:43 pm
Open X Com Final Mod Pack | 26 | The Chryssalids Strike Back

https://www.youtube.com/watch?v=_7RFfFWvx2U&feature=youtu.be

Not Great

-It took me a while to edit this one as I was having issues with my editor software. That is why it came out a little late today pilot.

Np m8, I was just asking because you got us used to our daily addiction :D
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: Bloax on April 21, 2015, 11:59:51 pm
Open X Com Final Mod Pack | 26 | The Chryssalids Strike Back
rip in pieces mexicom

I'm actually curious as for how good hazmat suit + flamethrower on everyone would perform in base defense, since it is mostly close-quarters fighting and flamethrowers obliterate things very badly.
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: Jstank on April 22, 2015, 01:25:22 am
Would have been better than what I did Bloax!

Open X Com Final mod Pack | 27 | Regroup

https://www.youtube.com/watch?v=2klVidOG-P8&feature=youtu.be


Music for this episode provided by: Global Hawk Interactive

https://www.xenonauts.com/


re·group
rēˈɡro͞op/
verb
verb: regroup; 3rd person present: regroups; gerund or present participle: regrouping; past tense: regrouped; past participle: regrouped
reassemble or cause to reassemble into organized groups, typically after being attacked or defeated.
"their heroic resistance gave XCOM forces time to regroup"
rearrange (something) into a new group or groups.
"Dr Olera was regrouping the numeric data"
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: Bloax on April 22, 2015, 02:52:45 am
You should probably sell your plasma pistols for cashmoney and armored vests for storage space and money.
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: Jstank on April 22, 2015, 03:58:30 am
We don't even know what a plasma pistol is yet  :'(
Title: Re: Jstank's Final Mod Pack Lets Play | 25
Post by: Solarius Scorch on April 22, 2015, 01:51:08 pm
rip in pieces mexicom

I'm actually curious as for how good hazmat suit + flamethrower on everyone would perform in base defense, since it is mostly close-quarters fighting and flamethrowers obliterate things very badly.

Having a one trick pony squad is never a good idea, but I guess it should work decently, in most cases.

Well, certainly not as well against Reptoids.
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: Jstank on April 23, 2015, 06:14:32 pm
Open X Com Final mod Pack | 28 | Terror Averted

https://www.youtube.com/watch?v=2klVidOG-P8


Music for this episode provided by: Global Hawk Interactive

https://www.xenonauts.com/
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: Bloax on April 23, 2015, 08:07:52 pm
That's not the right link. :p
https://www.youtube.com/watch?v=ClRv89wTEIo
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: Solarius Scorch on April 23, 2015, 08:58:45 pm

Music for this episode provided by: Global Hawk Interactive

https://www.xenonauts.com/

You meant Goldhawk Interactive, right? :)
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: Jstank on April 23, 2015, 11:04:57 pm
You meant Goldhawk Interactive, right? :)

 :o

But it looks soo golden!
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: Jstank on April 24, 2015, 07:31:58 pm
Message of the day!

Open X Com Final Mod Pack | 29 | Terror Averted Pt 2

https://www.youtube.com/watch?v=OB_zdRQDnwQ

We finish up the terror site and try and figure out what to do next.
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: pilot00 on April 24, 2015, 09:30:47 pm
Message of the day!

Open X Com Final Mod Pack | 29 | Terror Averted Pt 2

https://www.youtube.com/watch?v=JKCqV12Sg1o

We finish up the terror site and try and figure out what to do next.

Wrong linky :D
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: pilot00 on May 21, 2015, 06:15:17 pm
Stank long time no see, is everything working allright in real life buddy?
Title: Re: Jstank's Final Mod Pack Lets Play | 28
Post by: hellrazor on June 07, 2015, 07:20:14 pm
Ey Jstank,

if you run into any new Maps (especially Excavators) have fun with those.
I appriciate all feedback with the new variant maps :>