OpenXcom Forum
Contributions => Offtopic => Topic started by: Markus Ramikin on January 26, 2015, 12:46:24 pm
-
Since I imagine some people here are very familiar with that site...
When a Lobsterman (https://www.ufopaedia.org/index.php?title=Lobster_Man)'s armor stat is listed as 8-26, what do those numbers mean? Lobsterman's armor is supposed to be (https://www.ufopaedia.org/index.php?title=Alien_Stats_%28TFTD%29) 20, so I am not sure how to read this formatting.
-
the answer is in the ufopedia :)
https://www.ufopaedia.org/index.php?title=Alien_Stats_%28TFTD%29#Equation
The core values are multiplied by 0.4 for Beginner, 0.7 for Experienced, 1 for Veteran, 1.1 for Genius, and 1.2 for Superhuman.
0.4*20=8; 1.2*22=~26
-
Oh, didn't realize the armor relation to difficulty is different in TFTD. Thanks!
Soooo these things are going to totally shrug off Gauss Rifles. Emergency change of plans! *alarm signals going off in the Workshop*
-
Soooo these things are going to totally shrug off Gauss Rifles. Emergency change of plans! *alarm signals going off in the Workshop*
This is the big reason I skip gauss completely when playing TftD. To down a lobster, 2-3 shots with a Sonic rifle, 1-2 Shots with a sonic cannon, most times.
-
I'll probably still use gauss on my cannon fodder, while the MC-strong troops in the back hold the real weapons. Just so the scouts don't kill my Psi-men when mind-controlled.
Still, a shame. I /like/ gauss weapons: their look, sound, general feel. Can't wait for openxcom's TFTD, so I can fiddle with resistances.
-
To down a lobster, 2-3 shots with a Sonic rifle, 1-2 Shots with a sonic cannon, most times.
Thermal Shock Launchers were usually the best ranged weapons against them, short of a DPL.
-
Still, a shame. I /like/ gauss weapons: their look, sound, general feel. Can't wait for openxcom's TFTD, so I can fiddle with resistances.
Same here. I already have a bunch of graphics ready to go for an expanded gauss arsenal mod. Just need hand object graphics and ruleset entries.