OpenXcom Forum
Contributions => Playthroughs => Topic started by: Becket on October 29, 2014, 11:23:16 pm
-
I will begin streaming a playthrough of openXCOM.
twitch.tv/becketthehymnist
-
AAAAAAAAaaaaaaaaaaaaaandddd FUCK
-
I suppose I should go more in depth on the restrictions I put on myself for this stream.
1. I only am allowed to have a set amount of soldiers, when they all die it's a game over.
2. No tanks allowed, would be a HUGE loophole for rule 1.
3. Always Superhuman mode.
4. All my soldiers are edited to the following starting stats:
Soldiers Initial Stats:
Time Units: 60
Stamina: 60
Health: 40
Bravery: 20
Reactions: 50
Firing Accuracy: 60
Throwing Accuracy: 60
Melee Accuracy: 40
Strength: 40
Psi Strength: 50
-
Stream going up again!
-
i'll keep an eye out for it, but i get the impression i'm on a slightly different schedule to you
-
I'll try and stream later today, probably about 6 - 8 hours from now.
-
I'm gonna start streaming in a little bit here!
FYI I'm a little drunk so it should be pretty amusing.
-
Leave your first and last name here to be in my next game!
-
https://www.twitch.tv/becketthehymnist
Stream up gonna start playin. DRUNK!
-
I'm gonna try and stream all day today! Starting a brand new game! Watch at; twitch.tv/becketthehymnist
-
Stream down. A very bad start turned out to be a decent chance for Cydonia!
-
Stream going up! Decided to try and stream late at night in hopes that more people will watch! :D
Twitch.tv/becketthehymnist
-
Well, I FINALLY made it to Cydonia. Only problem is the psionic attacks made one of my people fire their blaster launcher inside the Avenger. 2 people survived but panicked and got Mind Controlled past the point of no return. Was a good game. Will stream again soon.
-
Sidenote: I think I may up the bravery stat for my soldiers. Psionic attacks are FAR too effective for panicking unit.
-
Sidenote: I think I may up the bravery stat for my soldiers. Psionic attacks are FAR too effective for panicking unit.
Bravery will only get you so much in this respect. If you really want immunity, you need to bump Psi Strength.
-
Bravery will only get you so much in this respect. If you really want immunity, you need to bump Psi Strength.
OR you could turn on the mod "No Psionics." That might make the game real easy though, but seeing as your previous playthroughs pretty much got your men slaughtered by extremely lucky shots through windows and cover (this is only an assumption), you might want to do so...
-
My goal isn't to have "immunity" or "an easy time", it's simply to balance the power of alien psionic attacks. It only takes like 1 psionic attack to have my soldiers berserk/panic. I think increasing the bravery stat 10 or 20 points will help just enough to make it a tad more fair. I actually failed Cydonia on the first turn because a psionic attack caused one of my people with a blaster launcher to go berserk and kill all my soldiers but 2. The remaining 2 proceeded to go panic and berserk as their end approached.
-
I'm gonna start streaming here soon. Does anyone know of a good program I can use to streamline soldier editing? I really need a faster/more efficient way to modify soldier stats/gender/look/name. If anyone has a suggestion I am open to it, and you have my thanks in advance.
-
I'm gonna start streaming here soon. Does anyone know of a good program I can use to streamline soldier editing? I really need a faster/more efficient way to modify soldier stats/gender/look/name. If anyone has a suggestion I am open to it, and you have my thanks in advance.
Sorry, just the bad old way of hunting through the scrambled save file. Thats what I have to do.
-
That's unfortunate. Oh well, here we go.
Stream is live!
-
edit the minimum stats in the ruleset, new soldiers will be generated with those.
-
Where do I find that option?
-
xcom1ruleset.rul, there's a section for soldier stats: minimum generated, maximum generated, and the ability caps
-
Thanks for the info. I guess I should make a backup of the original file just in case. My friend was working on a program to do this for me, I'll have to tell him about this. I think there will still be good uses for it, but for now this will do nicely.
-
Stream going live in 5 minutes!
-
Cydonia time! Tune in!
-
Failed game 4 at Cydonia again.
-
Stream down! Maybe I'll stream again in a few days.
-
Anyway to change the sound effect that happens when a psionic attack takes place? It's a REALLY annoying sound I want to turn it off.
-
Anyway to change the sound effect that happens when a psionic attack takes place? It's a REALLY annoying sound I want to turn it off.
Comment out the "Hit Sound" From the Psi amp with a # in your Xcom1Ruleset.rul file. Or just make a mod that does this.
- type: STR_PSI_AMP
requires:
- STR_PSI_AMP
size: 0.1
costSell: 194700
weight: 10
bigSprite: 33
floorSprite: 32
handSprite: 88
# hitSound: 36
battleType: 9
twoHanded: true
invWidth: 1
invHeight: 3
tuUse: 25
flatRate: true
Do the same for Alien PSI Weapon:
- type: ALIEN_PSI_WEAPON
# hitSound: 36
battleType: 9
tuUse: 25
flatRate: true
recover: false
Alternately you can replace the sound with one of your choosing.
-
editing the the Xcom1Ruleset.rul is just a bad idea
mod that does this
- type: STR_PSI_AMP
# hitSound: 36
is useless/does not do anything
do this instead
- type: STR_PSI_AMP
hitSound: -1
-
editing the the Xcom1Ruleset.rul is just a bad idea
mod that does this
- type: STR_PSI_AMP
# hitSound: 36
is useless/does not do anything
do this instead
- type: STR_PSI_AMP
hitSound: -1
Thanks for the clarification Falko ! :)
-
Hey, thanks a bunch guys! I'm gonna start streaming here.
-
Stream down. I hate Chrysalids. :(
-
Stream going live!
-
Stream down. GG Ethereal terror site. =/
-
darn i alway s miss it