OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: CatBrains on October 23, 2014, 06:02:13 pm
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Newbie to these forums. I did a quick search and didn't see anything on this topic, so apologies if it is well-worn territory.
For some reason the Heavy Plasma Clips take up 0.3 units of storage. All other clips or grenades or even most guns only take up 0.1.
Is there a reason for this? Making it intentionally painful to use Heavy Plasma as a primary weapon for the whole squad?
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Not an official answer, but I would guess it's one of those idiosyncrasies from the original game that just made it thru. For another example I noticed that corpse weights are a little funky (https://openxcom.org/forum/index.php?topic=2884.msg31159#msg31159). There are a bunch of things like that but they aren't enough of an issue to be deemed either a bug or a feature so they get put in in an effort to maintain the option to play the game in it's vanilla form.
You can write a short ruleset adjusting that too. https://www.ufopaedia.org/index.php?title=Rulesets_%28OpenXcom%29
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Newbie to these forums. I did a quick search and didn't see anything on this topic, so apologies if it is well-worn territory.
For some reason the Heavy Plasma Clips take up 0.3 units of storage. All other clips or grenades or even most guns only take up 0.1.
Is there a reason for this? Making it intentionally painful to use Heavy Plasma as a primary weapon for the whole squad?
IIRC, that's related to the space they occupy in General Stores at your base, not something battlefield related.