OpenXcom Forum

OpenXcom => Troubleshooting => Topic started by: new_civilian on October 12, 2014, 05:39:09 pm

Title: Not sure if that is a bug, but at least I warn you modders
Post by: new_civilian on October 12, 2014, 05:39:09 pm
If you edit a base facilities storage capacity by a mod during a running campaign the game's storage system will go berzerk:

-Spare tanks in your storage will dissapear after your defenses repel a UFO
-You (sometimes) will be unable to quit the "You have too little storage room" message screen even if you sell everything which means your game is fubar

Not sure if this could be considered a bug, but at least it is worth warning others I guess.
Title: Re: Not sure if that is a bug, but at least I warn you modders
Post by: Warboy1982 on October 13, 2014, 04:40:41 am
there are about a million potential points of failure when changing or uninstalling mods on a game that's already running, hence why we have a warning screen. granted this doesn't account for the contents of said mods changing, but that sort of change pushes it into "WIP" territory, and as such, it's kinda expected things will break. ;)
Title: Re: Not sure if that is a bug, but at least I warn you modders
Post by: new_civilian on October 14, 2014, 04:25:48 pm
Just realized your Avatar text... Desroyer of saves  ;D ;D
Title: Re: Not sure if that is a bug, but at least I warn you modders
Post by: Warboy1982 on October 15, 2014, 09:43:37 am
i earned it, trust me.