The Spice Must Flow!
One planet comes right to my mind when I look at the desert Geoscape:
(https://static.giantbomb.com/uploads/scale_small/0/4866/192066-mars.jpg)
Mod where you defend Mars from the invading humans culminating in launching a battleship directly at the ali.. er.. Xcom base for a two stage mission to assassinate their funding council?
On such an arid planet, the slow transports can be wheeled / tracked vehicles - there's no longer the issue of crossing oceans.
And, that "shield" currently-in-suggestions mod would fit like a glove.
Start drawing sprites and it'll eventually happen :) Forcefields would really influence tactics, making some units immune to firearms...
I'm not very convinced with trying to tie it to the Dune lore, because the XCOM system is based a lot on the player's faction slowly mastering the technology of the opponent. It would feel awkward to see player-controlled Fremen mimic Imperial technology, or player-controlled Atreides mimic Harkonnen technology.
However, an original setting based on earthling settlements on Mars would be lovely. And easier to adapt to XCOM game :)
IIRC in Dune, force field + laser beam hitting it = nuclear explosion :)
That's why knives and swords were so popular.
IIRC in Dune, force field + laser beam hitting it = nuclear explosion :)
That's why knives and swords were so popular.
I preferred to keep quiet about this Herbert's particular idiocy... who needs nuclear weapons if you can make a nuclear-equivalent IED out of 2 relatively inexpensive pieces of military hardware...
This explanation, while true, doesn't fully explain why nobody* was using explosive or incendiary weapons in Dune - even if shields protected against overpressure (I recall nothing to support this), they certainly didn't protect from fire, heat or the lack of oxygen. So for me the shield-lasgun reaction was sort of handwave on Herbert's part to curb overpowered lasers and have his swordfights. BUT if lasers were so powerful, why not use the same power source to power a railgun... If it hits the shield, it will be absorbed, but a close-miss would probably generate enough of a blast wave to kill a shielded enemy... In addition, energy cannot, as far as we know, be generated out of nothing, so it seems each shield was carrying a power source worth at least several kilotons... which generates even more questions.
Surely, culture can explain a lot of things - it is true that nobody wanted a real war in the Empire, as it could potentially overthrow its social order (how shaky it's been is clearly shown by the success of Paul's crusade - if the Empire was solid and cohesive, he would have no chance of succeeding with what little forces he [only initially I presume] commanded).
Also if a lasgun provokes such reaction... laser is nothing but EM radiation. Why the shields didn't explode when exposed to sunlight, UV, radiowaves, cosmic radiation, etc...
Yeah baby. This is xcom. And the future is mars. No arrakis![]()
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Arrrgh
Now that would be an awesome mod. Fremen fighting offworlders and the CHOAM corporation! Perfect scenario.
Technology tree makes sense:
Lasguns
Ixiam Probe or a T-Probe= Mind Probe
Psionics
Ornithopters
Stillsuits
...of course...we got to have Weirding Modules!
Too awesome...
Oh my god, this is indeed perfect for the X-Com mechanics, given that most Fremen battles were fought as skirmishes. More than that, one would be able to follow the book almost literally.
Perhaps the most logical arrangement would be playing as Harkonnens, trying to get the damned spice flowing and fend off increasingly tenacious fremen and other freeloaders trying to invade YOUR planet and steal YOUR property :) You just need to hire mercenaries, protect harvesters, maintain early warning network and meet spice quotas set by teh Emperor :)
If there is a desert world here is another idea (apart that I am a great Dune fan):For anyone working on mod like that, XSGCOM fanfic is mandatory.
StarGate. You go to the desert world of Abydos and try to defend it from Ra's successors and their invading jaffa armies. You could capture nice stuffs like staff weapons, deathgliders and even a pyramid ship toward the end. It is a very similar to original X-com so not need to drastically change game features.
But then this would mean alien ground vehicles as well since it wouldn't make sense that an IFV downs a battleshipTerrestrial alien vehicles can be explained by appearing from hidden underground system, and similarly, disappearing by burrowing or finding a hidden entrance. If you present the flyers as glorified hovercrafts (like StarWars "speeders"), it makes sense that all these vehicles can be at fighting range.
Juicy!
fwiw: You should use the OpenXcom Extended exe for this mod, it adds the possibility of e.g. PSI damage weapons and other things that might be useful for a conversion.
Awesome! Some (relatively easy) things to add:
- Fremen Maula Pistol AKA dart shooter: Dart Pistol straight from TFTD.
- Lasguns: straight from X-COM.
- Swords, Kindjals (long knives or shortswords) and Slip-Tips (thin short blades, poison-tipped. Acid damage?)
These things are on my list 8)
Small update
Resources for DUNE total conversion:
Features:
- Desert globe
- Some DUNE equipment
- Harkonnen trooper
- Small changes to text and equipment
Credits:
- Falko's mod tools used for globe modification
- Sprites, sounds, maps, ruleset code etc from OpenXcom modding forum:
- Dioxine (Piratez mod)
- robin (MIB)
- Solarius Scorch (FMP)
- XOps (Xeno Operations Mod)
- Ryskeliini
- Chiko, civilian, luke83, ascadix, Aldorn, yrizoud (laser weapon sprites, clips, clip ruleset etc.)
- Hobbes (Hobbes terrain pack)
- civilian (sand city terrain)
- https://dune.wikia.com/wiki/Main_Page (Ufopedia texts)
- Dune background images from the internet
Changelog:
Ver 0.4
- Added Lasguns and Knife
- Replaced Interceptor by Ornithopter
- Added "Desert mountain" and "Atlantdesert" terrains from Hobbes terrain pack
- Added sand colored city map from civilian
Ver 0.3
- Added Harkonnen race (only Trooper)
- Disabled all other alien races
- Changed small radar to spy network
- Small changes in other equipment
Ver 0.2
- Smoothed edges on the globe
- Fixed Mission zones 3 for terror sites
- Added Stillsuit
- Added Crysknife
clownagent, have you done anymore work on this? I'm currently considering ideas for a Total Conversion and this is one of the best non-XCom related.
No, I did not work much on it. Feel free to use anything from it.
Lately I made the ruleset (hopefully) compatible with the nightly (21.04.15).
It is attached if anybody is interested.
(https://forums.civfanatics.com/attachment.php?attachmentid=230680&d=1255277326)
8)
from
https://forums.civfanatics.com/forumdisplay.php?f=358 (https://forums.civfanatics.com/forumdisplay.php?f=358)
Thanks. I've been looking at the maps of Arrakis published in the books and trying to figure out how to incorporate the universe/story with the UFO engine.
My idea would be for the player to take the part of the Fremen, with each base being a sietch. Nearly everything (stillsuits, weapons) would need to be manufactured, with a few high tech Ixian items being available for purchase through the smugglers. Credits would be in spice instead, of course.
The storyline would take place after the Harkonnen/Sardaukar surprise attack on the Atreides, when Duke Leto is killed and Paul/Jessica escape to the desert. The goal of the player would be to fight the Harkonnen take over of the planet and extermination of the Fremen up until the final battle where the Emperor is defeated by Paul. Research would used mainly to advance the story: Paul first ride of the worm, Jessica becoming a Mother Superior, Paul drinking the water of life, the creation of the Fedaykin, etc.
Yeah, that project is a nice place for some pointers. I`ve sunk quite a few dozen hours on that mod and can heartily recommend to try it.
Yeah had similar ideas like playing as Fremen fighting the Harkonnen and Sardaukar, maybe also Smugglers and in the endgame even Ixian or Tleilaxu technoology. I think it's not necessary to stay very close to the books/movies, just take it for some inspiration. However, that is surely a matter of taste.
Two other ideas:
- I think the Spice should replace elerium 115 as precious substance. The player should be able to 'manufacture' (mine) Spice and sell it to earn credits. The game mechanic would than be that the player will make a few bases purely for Spice manufacturing for credit flow. These must be protected from frequent Harkonnen retaliation missions.
- Missions could stay for long time on the globe and travel time for your interception crew could be much longer (representing travel by foot, worm, ground vehicle). This is no problem since there is no water on the planet. The player should also get reports early in game for many possible missions through a 'Spy network' (meaning global radar coverage). This, combined with long traveling time would force a player tho choose what mission to start and what not.
Hey why cannot we play as Harkonnen :)
If one can consider a bunch of primitive religous fanatics in the desert fighting against a technologically advanced invasion force "good guys".
Like we don't have any deserts on Giedi Prime :) That wisdom might be some news to those effeminated comfort-lovers Atreides, maybe :)
Harkonnen are not divided between a thousand tribes, but united for one purpose - which might be also described as "more faithful". Well. Harkonnen 1, God 0 :)
Well, the Harkonnen created Giedi Prime as it is today, with its deserts and factories and radioactive contamination, to test the faithful as well. Harkonnen are not divided between a thousand tribes, but united for one purpose - which might be also described as "more faithful". Well. Harkonnen 1, God 0 :)
Well, Baron Vladimir had a longer rule than ol' Prince Leto, didn't he? :) Sometimes a rotten head needs decapitation, though, to make way for a fresh, strong leader. Harkonnen are united as a house, struggles for leadership amongst the elite are constant but there is never more than a single leader at a time, so the people always know whom they're supposed to be faithful to.
(and please keep Holy Promethium in the promethium tanks - I'm debating this for fun, not to start a holy war :)
Some screesshots! The new fighter craft is still diplayed as interceptor though
Can you specify where the ornithopter it is displayed as interceptor?
Thanks clownagent! I was wonderin': as it is now may the mod fully playable? And please why don't you merge the dune music file linked in the first post into the mod, instead of having a separate download?
[...]
The music files are around 30mb. Too large for uploading it to the forum.
Will you be going full-on the Dune 2 route (power-armored soldiers and all that jazz), or something less overt, more book-like?
I'm also happy you're using some of my sprites :)
Yeah the Piratez mod is really a great sprite repository, superb work ;D
Just had a look at your sprite files, you seem to be doing a great job yourself :)
Thanks a lot, but I have to admit that more than 90% of the sprites are from other mods, maybe a recolored or slightly rearranged.
Similar idea was raised here.
https://openxcom.org/forum/index.php/topic,2957.msg33068.html#msg33068
It would be a pity to not include ornithopters in a Dune-themed game, but they can totally be balanced as short-range, small crew vehicles, as opposed to land vehicles which can patrol in the desert for weeks at a time.
I have one thought that haunts me. On Dune it has always been a very small numbers of air transport. Because of the sandstorms mostly. Maybe flying venciles should all be converted into a driving ones? i think its qite a design challenge. Sorry for english, i am using translator.
I think a basic recolor of this one would de nicely (It's an APC-like flat vehicle, called "Mudranger")
https://www.strategycore.co.uk/files/mudranger/
However it's a vanilla UFO mod. On these forums, I found a post by Luke83 showing a screenshot of it in OpenXcom, but it doesn't seem he released the ported version.
Just had a look and it's going well, nice to see this going along :)
Meanwhile, I'm thinking of adding your League of Superheroes units to Redux, the heroes as civilians and the red shirts as hostile humans, if you don't mind.
Sure, I am always happy when other people use my mods.
Will there be a cosplay-convention map in your mod? ;D
I think a basic recolor of this one would de nicely (It's an APC-like flat vehicle, called "Mudranger")
https://www.strategycore.co.uk/files/mudranger/
However it's a vanilla UFO mod. On these forums, I found a post by Luke83 showing a screenshot of it in OpenXcom, but it doesn't seem he released the ported version.
I had completely forgotten about this - I've seen it when it was posted. And I can and will port this to OpenXcom. This is simply too nice :)
Well there's only 4 superheros so it would be a repetitive convention.
But... if I had more cosplay characters then I could actually design some sort of a convention building... ;)
It would fit nicely with one of my mission ideas for Piratez... one from a really deep drawer.
Circus of Carnage
Enemies: Clowns (acid & melee)
Civilians: lots (cosplay/furries)
Rules:
You get NEGATIVE points for civilians killed by the Clowns. You get POSITIVE points for civilians killed by yourself :)
Yeah, I've been intended to steal it for quite some time. :) Not for the FMP though, I'm planning something bigger.
This base looks so sweet.
I love the Harkonnen picture (no surprise here, eh? :) ). This project has tons of potential.
Hmm.... looks like a dungeon. Cool...
Well how can you have a radar without computers? I think computers are fine but only in radar room and the lab.
A tergetting computer is hardly a 'thinking' machine... But sure, it cannot communicate so no text screen or keyboard. I guess a closet with a radar screen would be fine. Or any other sort of analogue-based electronics.
But you can't have things like ornitopters or Holzmann's shields (in all likeness based on fusion power), without some sort of electronics.
For sake of argument since I'm an EE, electronics do not equal computers, but computers require electronics to function. Radios don't require a computer to operate, and are very simple circuits to build. They just need a few operational amplifiers, capacitors, resistors, inductors, some switches (to tune the modulation/demodulation), oscillating crystal and (and power). They're really is no general purpose programming (or memory) going on in a radio or other very fixed purpose electronic devices. Computers are more "higher" form of electronics if you want to look at it that way, because they can be programmed to almost "think" and "reason".
All computers are considered anathema in Dune due to the Butlerian Jihad. That's why spaceships use Guild Navigators to travel amongst the stars, and the Mentat (humans trained to perform the calculations made by a computer) school appeared.That's the official line, however there are many examples of hi-tech devices, which must require some sort of circuity. A remote-controlled assassin weapon used against Paul or holographic display in War Room at Palace on Dune are examples. And Mentats are employed not only because computers are banned but because they are far superior to anything A.I. has to offer (which actually may not be so fictional: see https://en.wikipedia.org/wiki/Moravec's_paradox ). Also, bear in mind that the first Dune novel was written in 1965 when computers were still a novelty to public and perceived as "electron brains" or "thinking machines" that will one day turn against their creators. No one thought that 50 years later such electronic brain will be installed in every microwave oven. I think we can assume that the ban covers only A.I. or robots but not all electronics.
You have two options left: 1) analogue electronics (...) or 2) living tissue.3) miniaturized Lord Babbage Difference Engines ;)
OK, but can you build a sensible radar without a computer? Because this is the question that seems more interesting to me. :)
You have two options left: 1) analogue electronics (which, in the future, can be way more complex than current computers, and still don't register as 'artificial thinking machine' because it simply converts one magnetic field into another) or 2) living tissue. Might be a lobotomized servitor (Tlailaxians seem to have the capacity to make one), might be a Bene Gesserit if someone really wants a poisonous snake in his castle. Which is it? :) And I'm asking out of curiosity, too, because your knowledge of Dune universe is broader than mine.
A good mod. My only problem that I can not save games. Is this mod needs OXCE?
3) miniaturized Lord Babbage Difference Engines ;)
It is too bad you went with David Lynch's Dune design for stillsuit, because those things look horrible on their own without any garments on top. I always thought the fremen should look closer to bedouins and less like guys wearing spandex.
(https://upload.wikimedia.org/wikipedia/en/c/c6/Eye-Frank_Herbert.jpg)
This is why it's called 'science fiction' - you have a reality thousands of years in the future where your XX/XXI century notions of physics/chemistry/engineering have been replaced with something else. You said those things cannot be build without electronics - if this is fiction, why not?
if i may weigh in with my perspective...
as far as i know, electronics were totally a technology they had, and used. but electronics are not the same as computers - computers need code to operate, and any knowledge of programming has long since died out.
as for a targeting computer, i could see them still existing, and still being in operation, but they'd be revered relics, mostly used on capital ships, not "ground" troops as it were. the ability to produce more may be long lost, but surely pre-existing units could be wired to work with "current" equipment.
they wouldn't be common knowledge, either. outlawing something simply makes people outlaws, it doesn't make it go away.
I like the design of the movie stillsuit somehow, but bedouin clothing would look also pretty good. Drawing bedouin style inventory and battlescape sprites from scratch is not so easy for me, but if similar armor appears in another mod I could adapt it for the Dune mod.
I don't really recall any mention of electronics in the books (I don't consider the David Lynch movie as canon)
again, such units would be incredibly scarce, but the capability to have even one ship in your armada capable of interstellar travel WITHOUT having to rely on the spice would be a HUGE advantage, and not something any of the great houses would part with easily - law or no.
as for a specific example in the books, Rhombur Vernius was basically a cyborg.
in any case, i think my main point was that i don't believe something as relatively innocuous as a targeting computer violates that law, as it still needs a human to pull the trigger.
once that element is removed, sure, let's talk execution methods.
But above all, why would someone need a targeting computer on Dune? Nearly all conflict happens through kanli, or the art of vendetta, where knives, assassins and poisons are the weapon of choice. You don't see massive air or space battles - it's cheaper to settle differences through ritualized duels.
erm... one small thing... IX is 9, not 10off by one, standard in programming bugs :D
erm... one small thing... IX is 9, not 10
By the way is there a way or fix to load saved games? This mod is cool but without loading it is impossible to pass through the first 3-4 months.
Edit: The House of IX on the other hand is pretty much the most sensible continuation of the present day world. IX is capitalist , scientific, pragmatic, technologic. They live underground where they have vast laboratories in multiple levels where they spend all their time producing technological marvels. Their ideology is pretty much a very advanced western capitalist democratic society. IX literarily means 10 from the roman numeral 10. The roman empire connection with the present day society is clear sign that this house is western world in year 25,000.
Yes, some of Bloax' inventory images may be useful for a bedouin style Fremen.
Making progress for the mod is a bit slow, so do not expect to much.
Tried to prepare a tuareg guy inventory image copied together from various sources. (partly Bloax' KKK guy)
I am still not so happy with it. Maybe recoloring it makes it better.
Bedouin attack looks a bit unintentional funny ???
Just had a look. The landform detail on Geoscape is impressive, great work there.Many hours with Falko's world editor made it possible :)
For the regions/countries, I think the best solution might be to make the country simply the name of the sietch located there. Probably reduce the area of the country, or have separate areas for each country. For instance, on my mod, country UK includes not only the British Isles but also the Falklands. So Sietch Tabar would have a central area around the 'city' and then smaller outposts spread around it, representing windfarms, spice fields, rocky areas, etc. And you could actually create terrains for those and set the textures to use those terrains. And even create missions like Harkonnens stealing spice, water, etc.
Many hours with Falko's world editor made it possible :)
Yes, I gave countries the same name as the sietch and in parentheses the region name.
The problem is that there are no extra labels for regions possible. In normal Xcom it is not a problem, because everybody recognizes the regions "Africa" or "Australia" immediatly. But regions like "funeral plane" are not identifyable on the desert plane without label. So using the charts on enemy activity would be very difficult without region names.
A more detailed planet with more countries would be good indeed. I also like the special mission like in the "Area 51" mod.
- type: STR_HARKONNEN_BLOOD_DOG
size: 0.0
recover: true
liveAlien: true
costSell: 4000
PS: OXCE+ please, not OXCOME+
Very interesting.
Can i suggest something? Fremen do not use heavy armo, yes, but no sources (i mean books) forbid them to use hi-tech additions to their equipment, so you can add a variety of advanced stillsuits, like night vision, tleilaxu synth muscules or ix jumppack. Because armors is the important part of xcom. ;-)
Clownagent, there is a small problem with the SIETCH tileset: tile 50 should have movement cost of 255, but it's 4 instead. This is causing crashes due to pathfinding.
Clownagent, how about posting it in the portal?
I have a minor suggestion. There was an option somewhere to make city and region names visible at different level of zoom than default. Since Dune is a far less busy planet than Earth, making these labels visible at lower zoom than default would add to the experience IMO.
Cities can also have a zoom setting which determines the appearance of its name label according to the specified zoom level."
No such thing exists.This was added by me but some time ago was removed after that in some refactoring of regions.
Somebody got too creative when writing it...
This was added by me but some time ago was removed after that in some refactoring of regions.
Is this mod still alive? I played it some time before, and it was so cool, but I don't see anything more added.
Love the mod!
Found some bugs:
-Bought a Flyer and got 2 of them in 1 hangar.
-When personal shield was bought, nothing arrived but kept getting the items arrived screen every second.
Is there any use of the Personal Shield Generator? It doesn`t show up in the equip aircraft roster.
Sadly i reached a reproducable crash on this mod ending the stream
End the turn, and the game will crash
- type: STR_MARTYR
size: 0.0
recover: true
liveAlien: true
costSell: 10000
Sadly i reached a reproducable crash on this mod ending the stream
End the turn, and the game will crash
...Found myself using rockets and snipers mostly given the ineffectiveness of rifles
tried buying a second orni, game started sending me "phantom buys" with no contents and duplicating the orni. Selling these phantoms crashed the game
This is the save file having just bought an orni, bug has replicated multiple times for me
## Changelog v0.3 (requires 7.5.13)
- Enabled Distrans Bats
- Added Personal Shield Toggle (on/off)
- Personal Shields show status with the primed indicator
- Personal Shields can only be worn on belts
- When a Lasgun hits a Personal Shield there are now three outcomes:
- Target explodes
- Attacker dies and explodes next turn
- Target explodes + Attacker dies and explodes next turn
- Leader armor has 'normal'/non-personal shield damageModifiers
- Purchasing Personal Shield is behind any Leader using Personal Shields and Global Smugglers
- Bases don't drop E115 any longer
- Enabled statisticalBulletConservation (not part of fixedUserOptions anymore)
## Changelog v0.1 + v0.2
- Personal Shields are equipable items now that
- block all damage but Blades (Melee) and Shock (Stun)
- blows up when shot by a Las weapon
- Personal Shields are given to enemy depending on current tech level (months passed)
- Personal Shields can not be extracted from bodies (cold or warm)
- Cutter ammo was moved back a bit
- Database article for cutter ammo becomes available once cutter ammo is purchasable
- Melee weapons train reactions additionally to melee
- Bandages train bravery
- Bandages are actually used up
- Spice Bandages are produced in bunches of three to compensate
- Spice recovers 40 Energy and 10 Stun
- Bugfix for 0.28 so it runs in OXCE without the hotfix
- Expedition and Spotting are set to undetectable (assuming Hunter Killers ever become a thing)
- Show Throwing Accuracy in the inventory screen next to FA, melee and PSI
Fixed up version for OXCE 8.0