OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Arthanor on August 10, 2014, 08:26:55 pm

Title: Clip dependent weapon stats
Post by: Arthanor on August 10, 2014, 08:26:55 pm
Hi!

In the interest of modding, I was wondering if it would be possible to add the option to define the range of a  weapon in the weapon clips instead of the weapon itself. This could, for example, allow shotguns with a small max range for pellets, but longer for single shot slugs. Or different accuracy dropoffs for different ammo.

Thank you!
Title: Re: Clip dependent weapon stats
Post by: Solarius Scorch on August 11, 2014, 12:07:36 am
+1
Title: Re: Clip dependent weapon stats
Post by: Dioxine on August 11, 2014, 10:41:00 pm
+1. Clip stats, if present, should override weapon stats.
Title: Re: Clip dependent weapon stats
Post by: niculinux on August 12, 2014, 06:46:19 pm
+1 microkanagement galoreeee!!