OpenXcom Forum

OpenXcom => Troubleshooting => Topic started by: Hobbes on August 01, 2014, 02:40:29 am

Title: Texture and Hemisphere settings issues
Post by: Hobbes on August 01, 2014, 02:40:29 am
I'm trying to add several new terrains and I've ran into some issues.

Previously I had:
Code: [Select]
  - name: CULTA
    hemisphere: -1
  - name: NATIVEURBAN
    textures: [1, 2, 3, 4]
    hemisphere: 1

Which worked great, Farm is chosen for missions on textures 1-4 on the northern hemisphere, while Native is used for the same textures on the southern hemisphere.

But now I'm trying this:
Code: [Select]
  - name: CULTA
    textures: [1]
    hemisphere: -1
  - name: URBAN
    textures: [2]
    hemisphere: -1
  - name: CULTAFARM
    textures: [3]
    hemisphere: -1
  - name: MADURBAN
    textures: [4]
    hemisphere: -1
  - name: PORTURBAN
    textures: [1]
    hemisphere: 1
  - name: NATIVEURBAN
    textures: [2]
    hemisphere: 1
  - name: INDUSTRIALURBAN
    textures: [3]
    hemisphere: 1
  - name: RAILYARDURBAN
    textures: [4]
    hemisphere: 1

But this simply isn't working - everytime I start a new battle and choose CULTA as a terrain, I get PORTURBAN instead and the rest of the northern hemisphere terrains are replaced by the southern ones.

What am I doing wrong? I can't seem to figure out the logic behind this.
Title: Re: Texture and Hemisphere settings issues
Post by: Hobbes on August 01, 2014, 02:50:54 am
OK, nevermind, the issue is with the single battle generator, not the game itself. When choosing between Forest or Jungle it correctly uses the terrain that is chosen, but if a mod changes the textures/hemispheres it appears to only use the southern terrains despite listing both.