OpenXcom Forum

Contributions => Programming => Topic started by: crackerizer on July 25, 2014, 11:18:08 am

Title: Modular Language
Post by: crackerizer on July 25, 2014, 11:18:08 am
Hello, I have started developing a language module for OpenXcom. But I'm now facing a problem with the getSurface() method in font.cpp as I tried to divide the font image from a single file to small images for each character. Before going further, I would like to ask core developers here what direction I should take. I'm new to OpenXcom development so any suggestion will help me a lot.
Title: Re: Modular Language
Post by: Aldorn on July 26, 2014, 12:32:39 am
For information, what is the purpose of this ?
Title: Re: Modular Language
Post by: crackerizer on July 26, 2014, 03:51:00 am
Aldorn, to make a new supported language easier, avoid interference of languages and to support complex rendering language.
Title: Re: Modular Language
Post by: Aldorn on July 26, 2014, 10:50:45 am
It's a little short as a description... :P thanks anyway  :)
Title: Re: Modular Language
Post by: SupSuper on July 26, 2014, 10:54:44 pm
Not sure what you're asking. Palette operations need access to the font surface. You break it, you fix it. :P