OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Hobbes on July 08, 2014, 04:24:34 am

Title: Chryssalid reaction melee?
Post by: Hobbes on July 08, 2014, 04:24:34 am
I just had a Terror Site where one of my soldiers walks out of the Skyranger on the first turn, moves next to a Chryssalid and the alien reaction attacks my soldier and turns him into a zombie.

Is this normal? I have saves of the game before the soldier moves and after he got zombified.
Title: Re: Chryssalid reaction melee?
Post by: yrizoud on July 08, 2014, 04:37:03 am
"Reaction melee" was added long ago. The news for v0.9 indicate the Reapers can do it.
https://openxcom.org/2013/05/its-finally-here-version-0-9/
 (https://openxcom.org/2013/05/its-finally-here-version-0-9/)
Title: Re: Chryssalid reaction melee?
Post by: Hobbes on July 08, 2014, 05:31:37 am
"Reaction melee" was added long ago. The news for v0.9 indicate the Reapers can do it.
https://openxcom.org/2013/05/its-finally-here-version-0-9/
 (https://openxcom.org/2013/05/its-finally-here-version-0-9/)

Ah ok, thanks. Does it also works with Stun Rods?
Title: Re: Chryssalid reaction melee?
Post by: Sturm on July 08, 2014, 04:07:57 pm
Reaction move would be nice :D .
Title: Re: Chryssalid reaction melee?
Post by: skyhawk on July 08, 2014, 08:05:06 pm
Ah ok, thanks. Does it also works with Stun Rods?
I can speak from personal experience, yes it works with stun rods. Came as a total surprise really. Be aware of the Reactions stat, your soldiers are far less likely to reaction-prod someone than a Chryssalid is to reaction attack.
Title: Re: Chryssalid reaction melee?
Post by: Hobbes on July 08, 2014, 08:26:36 pm
I can speak from personal experience, yes it works with stun rods. Came as a total surprise really. Be aware of the Reactions stat, your soldiers are far less likely to reaction-prod someone than a Chryssalid is to reaction attack.

LOL. I was thinking more about UFO fighting actually.
Title: Re: Chryssalid reaction melee?
Post by: Danny on July 09, 2014, 09:40:30 am
Lol.

*Hapless trooper sneaks up on Chrysalid and pokes it with stunrod*
*Chrysalid gets startled, turns around and jabs it's zombie maker in said hapless trooper* XD
Title: Re: Chryssalid reaction melee?
Post by: Istrebitel on July 09, 2014, 01:58:33 pm
On a side note, have they made Cryssalids fair (meaning, they have to kill a unit actually to zombify it) or is it like vanilla (no matter what happens, if Cryssalid attacked a unit, when it stops attacking unit will be zombified)?
Title: Re: Chryssalid reaction melee?
Post by: Solarius Scorch on July 09, 2014, 03:18:53 pm
On a side note, have they made Cryssalids fair (meaning, they have to kill a unit actually to zombify it) or is it like vanilla (no matter what happens, if Cryssalid attacked a unit, when it stops attacking unit will be zombified)?

AFAIK Chryssalid must deal damage for zombification to work, though it's not exactly a problem for Chryssalids. :)
Title: Re: Chryssalid reaction melee?
Post by: skyhawk on July 10, 2014, 05:11:07 am
LOL. I was thinking more about UFO fighting actually.
Which is exactly what I was referring to. If you've got a guy with a prod standing next to a door, and an alien walks through the door on their turn, all the usual reactions math happens. If your troopers Reactions stat isn't high enough, he'll stand there like a moron, while the alien will probably turn him into swiss cheese.