OpenXcom Forum
Modding => Work In Progress => Topic started by: davide on July 04, 2014, 04:13:09 pm
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This is my first mod therefore I hope that you are magnanimous with my errors. :-[
The mod contains 20 UFO maps that were founds by user niculinux.
He notified us with this post:
https://openxcom.org/forum/index.php?topic=2274.msg22535#msg22535 (https://openxcom.org/forum/index.php?topic=2274.msg22535#msg22535)
Without him I cannot made this mod.
I collect them,
recognize tileset,
correct some mistake,
close some holes,
renamed to be conformed with Luke's UFO Mods ;)
All credits to original authors
Robert Di Fiore
Jason Dermot, Sam Jeffreys
Any feedback/corrections/hints are welcome
I collected some TFTD ufo subs too.
Those maps uses a strange tileset but are right.
I will used them later for my first OpenTFTD mods.
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Nice. Any chance you post screenshots, to UFO and TFTD ones too?
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These are definitely not Vanilla :)
I have alot of map errors in these ( so i think i have the wrong tilesets loaded) do we know if there were custom MCDs for these?
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Now I check it
I think that original tileset was standard, but there are some error on maps.
Someone could check .RMP for coerence ?
I tried to clear this map
(https://i1255.photobucket.com/albums/hh623/davideOX/ox_ufo6d_lev0_zps4422b67b.gif?t=1404544714)
(https://i1255.photobucket.com/albums/hh623/davideOX/ox_ufo6d_lev1_zpsa365990e.gif?t=1404544730)
(https://i1255.photobucket.com/albums/hh623/davideOX/ox_ufo6d_lev2_zpsf89398ac.gif?t=1404544720)
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Ophs ... there was a big hole on the roof too
:-[
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Luke made first review. :D
I update fix mod on first post.
Now the maps depends by Luke's ufo tileset
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I haven't checked yet, but these tabs in the ruleset, like here
- name: ox_ufo1g
width: 10
length: 10
- name: ox_ufo1h
width: 10
length: 10
look scary to me. :P
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Thanks
I update zip
I will appreciate any next review :)
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Luke made first review. :D
I update fix mod on first post.
Now the maps depends by Luke's ufo tileset
Still heaps of work to be done on these i just cleaned up a few things that were majorly wrong and some things that were bugging me...Honestly i could most likely spend another 5 hours on these mapsets as there are alot of things i dont think are correct but i dont think it will break gameplay so i left it).
They still need ROutes fixed and i am unsure how compatibly they are with my other mod as i have not tried these in game yet. That being said, there are some interesting designs here to play with...
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Wow wow wow ..... Crazy ufo design, very nice!
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Is that a friggin' Terran Battle Cruiser from Starcraft?
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Hey Luke, since you mentioned some errors on these maps... How bad are they?
Will you be fixing them? I could give it a try, but I'm up to my ears in other projects now, so I'd be willing to wait. :P
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Hey Luke, since you mentioned some errors on these maps... How bad are they?
Will you be fixing them? I could give it a try, but I'm up to my ears in other projects now, so I'd be willing to wait. :P
I was hoping not to take over these maps because of time restraints, so if you have some time please be my guest and work through them. I did fix the majority of floor issues and removed a heap of objects that made no sense but someone needs to go through each map, workout what class of UFO it is and make sure it Looks the part. Also most maps dont have Route files so there is a large job there to do. I suggest you contact Davide and work with him on this adventure:)
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I update the zip adding 4 new small ufos
found on https://www.xcomufo.com/forums/index.php (https://www.xcomufo.com/forums/index.php)
(1 of class 110 and 3 of class 120 but with original design)
sorry but no correction for now.