OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Unknown Hero on June 27, 2014, 09:58:19 pm

Title: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: Unknown Hero on June 27, 2014, 09:58:19 pm
42) The Mobile Hyper-wave Decoder can be equipped on Crafts (1 slot - 1 max per craft).

Research needed: Hyper-wave Decoder

Research hours: 450
Manufacturing: $560,000 for parts, 820 Engineer Hours.
Workspace: 20
Sell Price: $840,000

The Mobile Hyper-wave Decoder has half the detection radius of a Base Hyper-wave Decoder (to be tweaked).


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If this is not possible with the slot for weapons, perhaps adding a button top of the screen to permit to choose the onboard radar (just like the armor button for soldiers).

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Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: Falko on June 27, 2014, 10:18:12 pm
seem useless
but for clarification
how do you equip extra radar on a craft? as a weapon ?
so with two hyperwave weapon i have a mobile base radar?
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: Unknown Hero on June 27, 2014, 10:37:56 pm
The player has not 8 bases during all game, and it takes time to build the Hyper-wave Decoder for each new base; and some players don't play the game with 8 bases all the time.

Yes, equipped in a weapon slot, only 1 max per craft.
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: Aldorn on June 28, 2014, 12:40:18 am
The player has not 8 bases during all game, and it takes time to build the Hyper-wave Decoder for each new base; and some players don't play the game with 8 bases all the time.

Yes, equipped in a weapon slot, only 1 max per craft.
With 4 slots, this would be possible...
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: Align on July 09, 2014, 11:15:11 am
How about making it a dedicated craft? A radar plane, sort of thing.
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: El Yahpo on July 09, 2014, 11:45:50 am
What's wrong with having 2 equipped, for the funnies?
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: davide on July 09, 2014, 07:06:37 pm
How about making it a dedicated craft? A radar plane, sort of thing.

I notice this
https://openxcom.org/forum/index.php?topic=2531.0 (https://openxcom.org/forum/index.php?topic=2531.0)
 :)
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: Unknown Hero on July 09, 2014, 09:09:46 pm
@ El Yahpo

Quote
What's wrong with having 2 equipped, for the funnies?

Nothing.  ;)

I had just specified this for a better game balance, and to avoid answers like: "Why not just simply build a base.", "OP, more powerful than a radar base.", etc.
...and it missed.  :D


@ davide

Quote
Quote
How about making it a dedicated craft? A radar plane, sort of thing.


I notice this
https://openxcom.org/forum/index.php?topic=2531.0
 :)

I also saw this some time after, now I want the Hyperwave Decoder version.  :D
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: El Yahpo on July 09, 2014, 11:06:54 pm
"Why not just simply build a base.", "OP, more powerful than a radar base."

You could limit the range of the decoder, after all, this is a mobile version. It could help the fighter track the alien ship after it escapes the base's range. Also, it's cost could be similar to the hyperwave decoder facility (although I'm not familiar with late game costs, so maybe just make it really expensive).
Title: Re: [SUGGESTION-UNCUT][#042] New Craft Equipment - Mobile Hyper-wave Decoder
Post by: Unknown Hero on July 10, 2014, 10:42:41 pm
@ El Yahpo

Quote
You could limit the range of the decoder, after all, this is a mobile version.

Was already mentioned in the "OP".  ;)