OpenXcom Forum
Modding => Work In Progress => Topic started by: johniemi on June 25, 2014, 07:32:03 am
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I started the game with too high difficulty (for me) so is there a soldier stat editor somewhere? I tried a few old ones made for vanilla x-com but they didn't work. Looks like the savegame directory is missing some files the original game has? My save directories only have on file called "DUM.bin" so no wonder the vanilla x-com editors don't work :D
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There's a pretty easy way to change the stats of incoming soldiers without a mod; you can easily edit the ruleset to get better soldiers. Just look for this section here in the ruleset:
soldiers:
- type: XCOM
minStats:
tu: 50
stamina: 40
health: 25
bravery: 10
reactions: 30
firing: 40
throwing: 50
strength: 20
psiStrength: 0
psiSkill: 0
melee: 20
maxStats:
tu: 60
stamina: 70
health: 40
bravery: 60
reactions: 60
firing: 70
throwing: 80
strength: 40
psiStrength: 100
psiSkill: 16
melee: 40
statCaps:
tu: 80
stamina: 100
health: 60
bravery: 100
reactions: 100
firing: 120
throwing: 120
strength: 70
psiStrength: 100
psiSkill: 100
melee: 120
armor: STR_NONE_UC
standHeight: 22
kneelHeight: 14
genderRatio: [3, 1]
While it won't change soldiers you already have, you can easily raise the minimums and maximums for the stats for rookies coming in and set the caps for each stat.
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Thanks! That should help.
What are the maximum caps for each stat? I'm tempted to upping those as well to maybe get some super soldiers in the future (if I get them to stay alive...)
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if you open your save with a text editor (make a backup) you can find a line like this
difficulty: 4
lower the value to lower your difficulty and save the file
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yeah, openxcom saves in plain text format, the only tool you need to edit your existing soldiers is notepad. check /my documents/openxcom/ for the files in question.
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Thanks! That should help.
What are the maximum caps for each stat? I'm tempted to upping those as well to maybe get some super soldiers in the future (if I get them to stay alive...)
You should be safe if you don't go completely bananas. I haven't tried that, but I think setting the cap to 1000 will not break the game. Nor will 100 000.
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So much for not breaking my save :( don't know what I did wrong but now the game freezes on the next terror mission on the UFO turn. I get hidden movement and no matter how long I wait the game just stays in hidden movement and the "next turn" text never pops up.
I got new nice soldiers (changed the values up a little bit about +30 or so), went on a single mission (small ufo) - everything fine, and now the next terror mission and I get this freeze up.
Damn I wish someone made a "super soldier mod" or something. Don't understand what happened.
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Damn I wish someone made a "super soldier mod" or something. Don't understand what happened.
here https://openxcom.org/forum/index.php?topic=2055.msg19923#msg19923 is a mod called "Cheat_Supersoldiers" - all soldiers have 200 in all stats
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So much for not breaking my save :( don't know what I did wrong but now the game freezes on the next terror mission on the UFO turn. I get hidden movement and no matter how long I wait the game just stays in hidden movement and the "next turn" text never pops up.
Are you using nightlies? Is it a terror mission with Floaters?
If so, download the latest nightly. There was a bug with Reapers in one recent nightly build, which is now fixed.
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If you'd rather have an actual record control and soldier entry, I could see about coding one up...