OpenXcom Forum
OpenXcom => Suggestions => Topic started by: shinr on June 24, 2014, 09:51:36 am
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One of the few neat things Nu!XCOM had is that adjacent facilities of the same type got bonuses.
As far as I can understand, coding something similar in OpenXcom would be problematic, so how about simulating it with 1x2/2x1, 1x3/3x1, 1x4/4x1 and 2x2 versions of existing facilities?
Examples: One vanilla laboratory can hold room for 50 scientists; 1x2 can hold 120, 50x2 plus 20 from extra space; 2x2 is 300, 50x4 plus 80 from horizontal and vertical adjacency plus 20 from the new space in the middle.
Question: Can OpenXcom make hangars have more than one plane? Since having three hangars at the top is a common layout for base defense building, it would be nice having a 2x6/6x2 Hangar, or even 4x4 if you are very confident about defending your base.
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yes you can mod the hangar to have more planes
you also have teh ability to make facilities >2x2 but i failed to get as working map for base defense missions
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Somewhat related to this thread: https://openxcom.org/forum/index.php?topic=2033.0
As for the idea itself... Well, I just don't know. I would have to know more.
What kind of bouns would synergized Living Quarters have? Morale bonus from better rest and entertainment? :)
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At the most basic, the same but more: More room in Living Quarters\Stores\Labs\Psi-Labs\Workshops\Prison\Hangars, Higher chance to hit for Defense Facilities, Bigger Detection Range and/or Better Chances of detecting UFOs with Radars etc, etc.
Also, I think for the sake of balance the Hangars should have smaller bonuses: Due to the size of the crafts and the necessary equipment to service them, you need a minimum of 3 Hangars stacked in a line(2x6/6x2) to get a enough room for the extra 4th craft, or a 4x4 to fit the 5th Craft in the Center.
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It would be cool if this also shows graphically in the base menu and in the battlescape, like putting a living quarters next to another would merge them so it looks like it's one facility instead of two.